Concerns about starting a new coop campaign because of the cove bug
So I haven’t played a campaign yet but my friend and I are really looking forward to playing a coop dawi campaign.
But after going through some of the posts here I’m reading a lot about this bug which causes the game to crash if a pirate faction is destroyed while still having coves up.
My question is, as the dawi, is there a workaround for this? Am I forced to travel across the globe to kill them and any potential cove settlement or can I rest assured that the other factions can handle them?
I know the ME turn time destroyer mod can be a workaround but it sadly doesn’t work in multiplayer. But is there any other mod we could use to fix this?
Another friend of mine has reached turn 200 and hasn’t crashed yet. Can it be hat this bug doesn’t always occur when killing the pirate factions?
We’re just really worried now about starting a campaign and we’re both on vacation so it’s one of the few times of the year when we can play a campaign together. It would just suck pretty bad if our campaign would go to waste cause of a bs bug.
Is it reasonable to expect a fix in the coming week(s)?
Posted Dec 6, 2018, 12:57 AM UTC