Attack Speed Bug with Non-Hero Units
Linked above is the results of some testing I have done, on hearing about the strange interaction between Witch Doctor's death ward and Chen's Penitence. The results are fascinating.
For starters, it would seem that Ward units (Venomancer, Shadow Shaman, Witch Doctor wards) receive a percentage increase to their attack speed when attacking units with Penitence, rather than a flat 120 buff as expected. This percentage increase is actually GREATER than 120%. Go figure.
Over the course of this investigation, however, something more concering was discovered: it would seem that currently, the game gives all non-hero units attack speed using a percentage increase rather than a flat increase. The most drastic case of this is displayed in the images linked above: a visage bird that normally has 450 attack speed, when affected by a Drow Aura meant to give +300 attack speed, gets its AS increased to 1,700, which is... a 400% increase, rather than 300 like you might expect. Go figure.
Below, find a summary of units found to be affected by this bug:
Ward units that are affected by the Penitence bug:
Mass Serpent Wards
Plague Wards
Death Ward
Non-hero units affected by the overall attack speed bug (not necessarily complete) :
Helm creeps
Warlock Golems
Visage Familiars
Beastmaster Boar
Lycan Wolves
Lane Creeps (See album)
Brewmaster Split Units
Necronomicon Units
Towers
As a final note, the Spirit Bear seems to also be affected by this bug, but has an attack speed cap of 952. Go figure.
Posted Dec 6, 2018, 1:15 AM UTC · edited