r/wow•
reza577

WOWs class design team needs to learn from other games.

Discussion

When i hear people say its hard to come up with new talent ability for classes, iam reassured that darwin was right, and we are truly descendants of apes...coming up with new abilities is not hard, its not rocket science.

here are some examples:

  • POE is a game with 300+ talent points and about 200 ability gems and 100 weapons that all do something different and change the playstyle.
  • League of legends is a game with 140+ champions each having 4 different abilities, and they come up with new classes every couple of months. 140x4 = 560 UNIQUE ABILITIES.

​

  • In the case of WOW we have:

12 Classes in wow X 3 specs x 10 abilities per class = 360 abilities, obviously iam not counting the filler abilities on action bars like the 10 portals mages can have to 10 different cities.

HOW IS IT A GAME WITH MORE THAN 20 YEARS OF DEVELOPMENT, HAS LESS ABILITIES THAN THESE NEWER IPs with only a couple of years under their belt?

(not to mention some specs like arcane mage having a 4 button rotation, or BM hunters using only 5 abilities...)

TL;DR

Its not impossible to come up with new and exciting abilities, if you took some time off from wow and looked at other games on the market you would understand.

Posted Dec 16, 2018, 11:30 PM UTC

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