r/FortNiteBR•
Funnier26

Can We Please Get MSAA and TSSAA Instead of FXAA and TXAA?

SUGGESTION

I sit about 3 feet away from my monitor and everytime I play this game, there's always a graphical glitch where the characters arms just blur into the background, as if there were water drops on my screen. I don't have motion blur on, and I'm playing at 120Hz. It does this on both Temporal AA (High and Epic settings) AND Fast-approximate AA (Medium settings). The game is an eye-sore to look at.

I can't play on no-AA because Epic's new philosophy on graphics is "make ALL the edges glow white for no reason whatsoever!" So not only are there staircases and jaggies, there are high-contrast white jaggies!

Doom 2016 and Halo Wars 2 both support supersampling / temporal supersampling and it is a VERY much welcome addition in those games, very easy on the eyes, super crisp, the visual fidelity in those games is phenomenal. It's sad to say that games that came out months before BR or in Doom's case, two years ago, are more visually palatable for me than Fortnite, because I love Fortnite, and I wish it was always improving.

Also, think about Fortnite's longevity. In your mind, graphics are always perfect. Then you go back and play videogames and the graphics are blurry and not as good as you remembered them to be.

Unreal Engine 4 is absolutely capable of using MSAA and SSAA. I am willing to accept any perfomance metric marks given by these oh-so-more-demanding but better methods of anti-aliasing. Please.

Posted Dec 16, 2018, 11:42 PM UTC

00
Loading comments…