Mixed LHD/RHD crossing
In https://www.reddit.com/r/factorio/comments/a9tkmz/a_bit_unusual_looking_4way_intersection_design/ecnave5, u/roothorick showed some options for mixed-mode LHD/RHD crossings. I wasn't quite satisfied with his solutions as I prefer 3-apart over 6-apart 2-lane networks, so made one myself:
https://i.redd.it/kq3u3j9pq7721.png
The idea is to build your train network to have vertical tracks be LHD and horizontal tracks RHD. I believe this brings some advantages over pure LHD or RHD modes.
- Close in compactness to e.g.: https://factorioprints.com/view/-KjYZeRSDZ5gJrR46RYy , but with straight tracks for the straight through directions.
- More compact than any straight solution for pure RHD/LHD setups that I can come up with similar signaling behaviour/rail block separation.
- I would have liked to split both cyan railblocks in 2, but don't believe that is possible without making the crossing much larger, but I also don't believe these blocks cause actual issues as the would not be any independent traffic possible if they were split that's not already possible.
Of course, changing to a mixed mode setup has some unfortunate consequences, in that you will need separate blueprints for everything depending on the orientation.
Next up, investigate 4 lane crossings. I think it should be possible to make those even more compact, especially if you're willing to pre-sort traffic in sections before the crossing. By not connecting all ins to all outs it may be possible to make a purely square 4-way 4-lane crossing.
Posted Dec 29, 2018, 12:38 PM UTC · edited
as if LHD isn't weird enough, why would you ever want to MIX those systems? oO
"For science!". This is Factorio, do you even have to ask? Rail crossings are horrible. Anything that can potentially improve them is great.
I've experimented with a grid setup where each line in the grid his single direction. It turns out that even the loops this creates are bad, so I gave up on it. Perhaps try with a larger grid next time, or fewer regular rail signals.