Is anyone else getting frustrated about games never having a defined end?
So I'm noticing that almost every game I'm playing just doesn't end, I beat it and pretty much just informs you there is going to be another game that takes place after that one. Is it really that hard to pin another story in the same vein?
The other thing that gets me is that when I find games that actually do end, there is hardly ever a final boss fight that's worth mentioning and it ends a complex story on two pages like a Goosebump book I read when I was 9.
It's really starting to get annoying and seemingly more common, the ending can easily kill a movie, and it sucks that games can get 9.5 or 10 rankings yet don't end, and tell you wait 2+ years, and that never seems to be a problem. And as gamers, it seems really sad that we have to put up with it, but I guess it just shows marketing in action
Posted Dec 13, 2009, 7:52 PM UTC
I agree with this completely, unfortunately this trend of leaving endings open is not isolated to games. More and more tv shows are leaving horrible endings to their seasons in hopes of being renewed, it's such a shame because rarely does a good show have a good ending, instead they continue on for multiple season where the original story is completely lost, and the plot has been dragged through so much garbage that the show loses its magic (I'm looking at you, lost). Some movies are beginning to do this too, although not to the extent that games are.
A good representation of this trend is just how many games that came out in recent years that are sequels, Fallout 3, call of duty 6, street fighter 4, virtua fighter 5, tekken 6, assassins creed 2, skate 2, soul caliber 4, gears of war 2, guitar hero whatever-the-fuck...the list goes on.
My guess is that it's simply too risky for a developer to put time and money into a franchise that they cannot guarantee will do well, so they just add to an already popular franchise in a bid for 'safe' bucks.
Goodbye creativity, hello game assembly lines.
Suggesting that sequels are somehow worse or that sequels remove creativity and turn things into 'game assembly lines' really ignores some great games:
Baldur's Gate 2
KOTOR 2
Jedi Knight (sequel to Dark Forces)
All the subsequent GTA games
Halo 2
Monkey Island 2
Icewind Dale 2
Rome and Medieval 2 Total War
Star Control 2
Heroes of Might and Magic X
Master of Orion 2, 3
Ultima 5-8
Halflife 2
Fallout 2
The fact of the matter is that most games in a given year are shitty and some are great. It has very little to do with whether or not it's a sequel.
But that's not the problem. Yes, there are some brilliant sequels, where sequels are due. But I've stopped buying them (with a few notable exceptions). Why? Because I now have precious little time for gaming, and I want the experiences I have to be unique, not some rehashed old title with a new story and a different gun mechanic.
Lets look at a few other recent games. Dead Space has been widely hailed as one of the best survival horror games to date. Borderlands is known as a great multiplayer shooter. There didn't even use to be games like Mirror's Edge and Braid.
I guess what I'm trying to say is that a lot of us really get excited about something new. There is a place for sequels - all those you mention (that I've played) have been wonderful. But some games - Left4Dead 2, for example (I wasn't a boycotter as such, I just didn't buy the game) - are released before the dust has even been allowed to settle on the original. So in my view, if a company is going to make a game that leads into a sequel, they should really be prepared to make it unique.
Did you mention Borderlands ironically? That game had the least-defined ending I can recall. It's not a sequel, but with regards to the thread title, it's the perfect example of an undefined, completely open ending.
Mmm, I'm only halfway through it, so I'm sorry. Just enjoying it so far.
I get what you're trying to say, but we can all think of at least a couple examples of games we wish hadn't been "innovated on" so much.
I for one know that Spore innovated the hell out of me!
Well, KOTOR 2 left a lot to be desired (when it was released at least). But you make an ok point.
The key though, is that there is a difference between a legitimate franchise, and show horning a "to be continued" ending onto a story just so you can rack up the bucks on a sequel.
nitpick: it's shoehorn. The usage comes from a device that's used to get your feet into shoes that are bit snug.
http://en.wikipedia.org/wiki/Shoehorn
Oh, yeah, I know that. It was a typo. sorry.
I didn't really mean to imply that games were necessarily getting worse because they are a sequel (in fact, most of the games I listed, and you listed I have played, and enjoyed). The idea was more that we are seeing less and less 'variation' in the games coming out and big franchises with lots of sequels dominate (and will probably continue to dominate) the 'big releases' list of the year. Maybe the last line was a bit brash, meh.
Upmod for reminding me of Icewind Dale. God damn that shit was SO GOOD.
can i borrow your HOMMX?
Speaking of sequels, Empire Total War is unbelievably buggy and quite bad compared to RTW and M2TW.
Yeah, that's what I've heard. I'm going to see how it is after a year or two once all the patches/mods have come out - hopefully those will help.
If you're taw of taw's blog, I've been really enjoying the words on your blog the last few months. My gf is more partial to the cats. Something for everybody.
Yes, that's me. Thanks for support :-D
Just out of curiosity did you follow all episodes of lost or did you stop some time ago because you were tired of it?
I stopped long ago, along with many of the people I have talked to about the show. Although I do know a couple people still watching, who are completely engrossed with it.
By season 2 you're hooked. By season 3 you realize they're just making shit up as they go along. Season 4 confirms this. Then season 5 comes along and you realize they had everything planned perfectly thus far and it's just great, great shit.
Well I asked that because in my opinion the show has never made as much sense as it is making now. I have to admit though that around season 2-3 I was starting to be bored to death about their constant non explained bullshit and mysteries that they keep piling up. I nearly stopped watching at that point. But then suddenly everything started making sense and they are now starting a carefully planed final season. In fact after watching interviews with most of their creative team this seems to me one of the best planed final season of a TV series. The only other one that comes to my mind is Babylon 5. In other words they are the exact opposite of a show without a well planed ending.
I can agree with that, season 5 is up on Netflix watch instantly, pretty good use of my time so far. Kind of a SPOILER alert, but I hope they time travel for the whole season.
It's a little different with TV shows, if a show isn't a single set-piece then it starts with a pilot that should but may not run into a season then a season that should but may not run into a series. Often the producers do not know until it's too late whether they will be renewed or not, so cannot prematurely write the ending.
Games are more like films, where products are short, large bursts of high-cost production unlike the long-term steady stream of TV.
I wasn't really railing against all shows, obviously shows like sitcoms end up in this situation, but it doesn't matter because it isn't the story that is important, more the situations. Shows where the ending should be prematurely written are shows like lost, or dexter, where the ending should bring some sort of closure, and not drag an otherwise good show into "I stopped paying attention after season 6, no longer give a shit about the ending or the convoluted characters" territory.
All of them are damn good games.
Ironically, one of the games you mention -- Fallout 3 -- had a very definite ending and this pissed off gamers to no end! Most everyone hated the ending and, in fact, hated the fact that the game had an ending at all! This was quickly changed in a patch and later expansions.
I was thinking about this the other night and almost agreed with you but then I thought about which games I've been looking forward to recently and a lot of them are only the second in recently established IPs. Though this may seem at face level to reinforce your point, a lot of these have popped into existence in the last year or two and a lot of them have found some pretty significant success: Bioshock, Assassin's Creed, Modern Warfare is debatable but it's a pretty unique splinter-cell from its series, No More Heroes, Dead Space. Though these games are getting sequelized, they're all new faces and most have a planned story arc and predetermined number of games in the series and are exemplary of the fact that new stuff does show up and does take off sometimes. I don't think there's quite as much cause for pessimism as you're making it sound like.
Even worse then that is having an ending and then as soon as the next season/game starts just make up some quick reason why it won't work and move on back to the original story. Like two characters FINALLY getting together in a finale only to have them come back and do a "Oh it didn't work out" routine. Then tension builds back again and we are back where we started.
When did call of duty 6 come out? i must have missed it.
Really? I guess that was meant to be funny, it wasn't.
Really? I guess that was meant to be funny, it wasn't.