r/gwent•
jaywalker32

What to do when Round 1 draws are too good

Question

Lately I've been drawing all my win cons in Round 1. Is it correct to mulligan them away and hope to draw them later? How important is round 1? Is it worth it to blow a bunch of golds to win R1?

Posted Jan 14, 2019, 5:24 AM UTC

269
uplink42Don't make me laugh!•

Depends a lot on the deck and strategy. Against certain matchups you need to win r1 or you will most likely lose the game.

11
HenryGrosmont:zoltan: Duvvelsheyss!•

At the moment, assuming your deck isn't good enough to push for 2 round win, if you lose round 1 you usually lose the game. Last say is way too important.

3
jaywalker32OPGot a hearty hankerin' for Gwent.•

When you say at the moment, is that because of the current meta or is it like coin toss was before the fix?

1
davidredsoxError 404.1: Roach Not Found•

It's always been this way. Whoever plays the last card (aka last say) has an advantage. Unlike old coinflip it's up to the player to control and outplay their opponent to get it.

1
HenryGrosmont:zoltan: Duvvelsheyss!•

Let me put it this way: I hope this is the current meta.

1
AndyUrsynaTomfoolery! Enough!•

It depends on how your gold cards need brown cards to be fully used. I use row engines so I have problem with too many gold cards in R1 because I need brown elves to get some opponent cards on board and then move them to perfect alignment for my plan. Would be easier to answer if you tell which gold cards you use.

4
jaywalker32OPGot a hearty hankerin' for Gwent.•

Not really any specific deck. I was experimenting with cards like Ciri:Dash → Letho:Kingslayer, Stegobor etc.. to draw more cards in R3.
I guess I should have more contingency plans instead of relying on one big play.

0
TheHolyDunkTomfoolery! Enough!•

I see a lot of good responses and agree that the answer is it depends on the deck. I would also add that if your game plan doesn't seem to be working out consistently due to draws you can add cards that thin the deck. A lot of decks benefit in rounds 2 and 3 by playing witchers and roach to eliminate draws. Cards that draw other cards or if your deck are pretty strong (e.g. blue stripes commando, impera brigade, vicovaro). Nilfgaard also in particular just has a lot of tools that interact with your deck to manipulate draws and/or thin the deck.

Edit: skellige also has a nice draw/discard package

4
Blind_Gentle:geralt: I hate portals.•

What deck are you using? Different decks place importance on different rounds - a Demavend engines deck may want to play out cheaper bronze cards first to bait out removal and locks, while a Deathwish Elder deck may want to slam golds early for tempo and look to get a 2 round win. In the first case it may be correct to mulligan, in the second clearly not.

3