The case for removing racial ability scores and using an alternative system
In my opinion, racial ability scores help only to create stereotypical characters, rather than unique or interesting ones. It's hard to encourage a player to go with their favorite character concept, while simultaneously and arbitrary punishing them with inferior stats compared to other options.
For example, take the humble gnome warlock; while it could be a great role-play opportunity, the poor thing is most likely going to be stuck at a +2 charisma modifier at level 1, which is completely inferior to a Tiefling or Half-Elf sorcerer who will most likely get to +4 charisma at level 4. And that's just charisma!
Telling players to "screw the racial scores! play what you want", and then myself rigidly sticking to those racial scores as laid out by the book seems hypocritical in a way. Your player instead is left to consider whether their backstory is worth taking the hit the their stats, and you aren't really offering any incentive for them to keep it. I can't be the only one who thinks so.
I've been using an alternative system at my table with great success, which works whether you use standard array or point buy:
For every race except Variant Humans and Mountain Dwarfs, just give characters +4 ASI points to spend wherever they want, to a maximum of 17. Yes, +4. Problem solved. All races still retain their racial features (fey ancestry, darkvision, etc), and any race is optimal for any class.
Expressed in point buy terms, give your players 35 points to spend, 8-13 cost 1 point each, 14-17 cost 2 points each.
Questions you might have for me:
1. What's wrong with doing it the normal way you big baby?
To get an idea of what I'm talking about, let's look at two different warlocks again as an example and prioritize Charisma, Constitution, and Dexterity in that order.
| Str | Dex | Con | Int | Wis | Cha | |
|---|---|---|---|---|---|---|
| Simple Array | 8 | 13 | 14 | 10 | 12 | 15 |
| Gnome Warlock | 8 | 14 | 14 | 12 | 12 | 15 |
| Half-elf Warlock | 8 | 14 | 15 | 10 | 12 | 17 |
It gets worse as you level up, as a lvl 4 Gnome at maximum can increase their charisma modifier to +3, and keep their constitution at +2. And a Half-Elf (or Scourge Aasimar or Tiefling Subtype) could get CON to +3 and CHA to +4. That's clearly not fair! As the DMG says, PC's are exceptional people, not every soldier is a fighter, and for a game about exceptional fantasy heroes, it seems counter intuitive to imagine that book-nerd half-orc wizard who neglected his fitness regimen will almost always be both stronger and less intelligent than an elf wizard.
2. Why not +2/+1 or just 3 points or some other combination?
Most because half elf would remain as the dominant power-gaming choice for sorcerers, paladins, warlocks, and bards.
3. What kind of stats does this produce with POINT BUY? Will they be balanced?
In no particular order,
17/17/15/8/8/8 is a viable combination with Dwarfs already. Besides, having +4/+4/+2 at level 4 is hardly game-breaking if you have 3 stats that are negative.
16/16/16/10/8/8 is perfectly possible with half elves at level 1.
Being able to put these stats in the attributes you want is the strength of this system, and so far I haven't found any issues with it. Hell, most of my players end up making jack-of-all-trades characters at first, then lament later that they should of specialized, at which point I point out that their stats would be even worse if we went with original racial scores and that dragonborn monks are a bad combination overall.
4. What kind of stats does this produce with ROLLING? Will they be balanced?
Keep in mind it's possible to roll an 18 with 4d6-1d6 or 3d6 anyway. But trying to balance randomness is self defeating. My way of doing it would be to give 3 ASI's instead of 4, I guess.
5. Why not Variant Humans or Mountain Dwarfs?
These are the only two races that seem to have a full passive Feat that would make this system unbalanced in their favor, so they get their ability scores as usual.
For variant Humans, the question then becomes "should I trade weaker up-front stats and the lack of darkvision for a feat of my choice?". Even with this system, human remains a popular option at my table.
For mountain Dwarfs, the question becomes "is having +2 str and +2 con worth the armor proficiency without feats or multiclassing?" You know, like usual.
6. What about regular humans?
Your call. I've never seen one played, and I'm not sure if giving them more ASI's with the ceiling remaining at 17 at the cost of having no racial features, no feats, and no darkvision is balanced or not.
7. What if I don't think Gnomes should be as strong as Goliaths?
Far be it from me to tell you what kind of fantasy you should have in your fantasy game. If you don't like it, don't allow it. I just think making a Gnome Barbarian as mechanically viable as a Goliath barbarian is more fun for my players. DnD is a game of mechanics anyway, and your Goliath might just fail a strength check to knock down a door by rolling a 2, but your old white-haired human wizard with a -2 to str can roll a natural 20 on the same door and succeed. So if you can make that silliness immersive, you can make the forest gnome Twiggypie the Teeth Gnasher immersive too.
Thoughts?
Posted Jan 15, 2019, 3:23 AM UTC · edited
You didn't need an essay to convince me. Racial stat bonuses are stupid. If a race is strong, that can be conveyed through features like Powerful Build. It doesn't need to be displayed through con or str. All racials stats serve to do is narrow functional race/class combinations, or at the very least discourages them. A lot of people will try to argue that +2 to a stat isn't a big deal, but relative to the system of 5e, it is a pretty big deal. And if it's not a big deal, then why defend marrying stats to race?
The way I see it, PCs are typically always an exception. They are remarkable for some reason, and it's because they're special in some way. I think the way in which they're special should be for the player to decide. Letting players choose a race they want to play because they like the race, and don't feel pigeon holed into getting efficient bonuses, is a much better approach imo.