Future system overhauls in the context of the gacha rates
To start, I have really enjoyed playing DL since launch. I think Cygames has done a great job with it, and despite some of the repetitiveness of the events thus far, I actually trust them to address that.
Regardless, I decided to download and play around with GBF today since I know that it’s their predecessor to DL in many ways. Wow, I was overwhelmed almost instantly by the complexity of their systems (though maybe that’s not warranted). It got me thinking about the future of the systems that we have in place, and how those could potentially change over the long term .
The biggest problem that I foresee is actually tied to gacha itself. We all know that the rates are 1:1:2 as far as Characters, Dragons, and WPs go.
CHARACTERS: For each element, your incentive for pulling significantly drops after you have 8 5 star characters, two teams of 4 for each status resist. It’s also important to keep in mind that you can promote here, so it’s not all about pulling. Once you reach those 40 characters, you aren’t incentivized to keep pulling for characters outside of things such as waifus/husbandos or powercreep.
DRAGON: For each element, your incentive for pulling significantly drops after 20 MUB dragons. Once you reach those 100 dragons/unbinds, your incentive to pull drops significantly outside waifus/husbandos or powercreep.
WYRMPRINTS: This is a mixed bag, and maybe a non-issue because the community attitude loves to hate WP pulls but seems to acknowledge them as part of gacha life. All of us, including Cygames, knows that 1 WP slot is a big problem, especially when the gacha rates push them to us at over twice the rate of characters (because we get free 5* event WP or have required WPs like high dragons). Since WPs are for the most part generic (I realize there are exceptions like the new Lance Skill Damage WP), it means that you can probably get by with currently having 4-5 MUB prints. I’m not exactly sure that an extra slot effectively solves the problem. Let’s say your incentive to pull drops after 10 MUB prints?
So why am I even talking about this?
I realize that what I am talking about is a very far way off, particularly for F2P players, but I think the game runs the very real danger of disincentivizing whales from continuing to pull on banners after they have slotted up a full team of 5 star characters and dragons for each element.
How will Cygames maintain longevity so that DL still exists in 2-3 years? For the people who have played GBF and other Cygames’ games before, how did those games evolve to fix these kinds of issues? What do people generally want to see?
Thanks!
Posted Jan 17, 2019, 8:34 PM UTC · edited
I think you significantly underestimate the power of powercreep.
I don't care if I have 5 full teams of 4 maxed out adventurers with MUB dragons. If a new character comes out that's even cooler and stronger, I'm pulling.
This. Pulling incentive is all about powercreep and/or shiny new things. Often even when you're easily clearing content.
This is complete true. When word got out about Ieyusa with his bleed. Everyone I knew threw everything they had to pull him. If it’s strong people spend money and gems to pull.