Clarification on how the Cenlly Graig spell works?

Looking to see if we are doing Cenlly Graig correctly (or Suddenly Greg as my group likes to call it. "Bam, you are a Greg now!").

Effect wording from the rules:

Cenlly Graig hurls sharp stones at your opponent. For every point you roll above your opponent's defense (maximum 10) you deal 1d6 damage. Each roll counts as its own attack.

That last line is the one causing most of our confusion. Does "Each roll" mean that the 1d6's each have a separate hit location roll (or crit location roll if you score a critical hit)?

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We are currently using the following interpretation of the Effect wording:

The single spell attack roll determines hit location and all of the 1d6's are applied to that hit location, but individually vs SP. This means that heavy armor can block all the 1d6s, but lighter armor could be shredded as there may be multiple 1d6 rolls that penetrate the SP, each time reducing it by 1.

We have some disagreement on Critical hits, but my thought is that since there is only a single spell attack roll, there is only a single roll on the Critical hit table (which would determine the hit location in that case).

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Posted Jan 30, 2019, 3:13 AM UTC

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XarvonWitcher:WitcherWolf:•

I enjoy doing a combo with the mage of my party: I stun with Axii and he unleashes a lot of stones with this spell against a DC 10 defense.

Last time he rolled 10d6 against a wolf, so our GM considered it an insta-kill, without rolling location.

2
ChickenPixel•

Not 100% sure, but I believe it would a roll for location per 1D6. Like, if the spell shoots a stream of stones the defense is how well the enemy dodges/how bad you miss, and the other stones each hit a random location.

It would take a bit more time to roll up hit location for each hit if done that way though.

1
Haltdeibabbm•

I understand the last sentence that each sharp stone hits a different hit location. As a consequence, the SP count for each stone individually as well, of course. Regarding Crits I am with you: You get one critical hit. Personally, I would roll on the table and apply the additional critical damage to that region, independent from all rolls for the d6. Note that this is one of the few spells that actually can have a critical efffect, as it has a physical component. Spells like a fireball do not have critical effects.

1
CheeseBawll•

This question was posted a few months ago, so here's my reply to the old one:

The way that we deal with Cenlly Graig specifically is that the mage chooses one of two options:

Option 1: All the shards group up and strike the same spot, applying all damage as if it were one attack. The benefit is that more damage gets through armor, but only subtracts 1 from the armor's SP. This would only be one roll to hit, and one roll on the hit location table, unless aiming for a specific body part.

Option 2: The projectiles are spread out more and attack one at a time, doing their damage individually. The benefit is that it removes 1 SP from the armor per projectile, but each projectile has to get through armor individually. Each projectile rolls on the hit location separately, unless aiming for a specific body part.

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I don't let this ability crit, as I see a "crit" as extra projectiles. You can also remove the limit of 10 projectiles to emphasize this.

1
quakemonkeyOP•

Thanks for the answers/suggestions. I am almost positive that each 1d6 is supposed to be applied to armor separately. If you totaled them, then I think it would make the Earthen Spike spell redundant/inferior.

I'll probably just stick with our current interpretation (the one listed in my original post) for now. Initially we did roll a hit location for each 1d6, but it took way too long and was not worth the effort. Hitting multiple hit locations is pretty cool thematically though, so I came up with two alternative versions. These have multiple hit location rolls, but the number of locations is reduced in favor of expediency. The second version is my preferred. My alterations are in Bold.

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Suddenly Greg, Alternative Rules (Close to RAW)

STA Cost: 3

Range: 5m

Duration: Immediate

Defense: Dodge or Block

Effect: For every point you roll above your opponent’s defense (maximum 10) you deal 1d6 damage. Each 1d6 counts as its own attack for purposes of Armor mitigation. Roll Hit Location based on the following: 1-3d6 = 1 Hit Location roll, 4-6d6 = 2 Hit Location rolls, 7-10d6 = 3 Hit Location rolls. SP degradation is applied at the end of the attack, once all damage rolls are applied.

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Suddenly Greg, Alternative Rules (Slightly stronger than RAW) <-- My preferred version.

STA Cost: 4 (increased cost since Armor SP damage added on critical hits)

Range: 5m

Duration: Immediate

Defense: Dodge or Block

Effect: For every point you roll above your opponent’s defense (maximum 9) you deal 1d6 damage. Each 1d6 counts as its own attack for purposes of Armor mitigation. Roll Hit Location based on the following: 1-3d6 = 1 Hit Location roll, 4-6d6 = 2 Hit Location rolls, 7-9d6 = 3 Hit Location rolls. If a critical hit is achieved, the attack also deals 1d3 armor SP damage to the critical hit location (only one critical roll is made and the 1d3 SP damage is applied to that location. I would make it the location rolled for the 7-9d6 dice - which would be the third hit location). All SP degradation is applied at the end of the attack, once all damage rolls are applied.

1