A statement from the Project Lead regarding the upcoming In-game Store

In the past, when asked in Q&A’s and in conversations with players, we have said the cash shop would be cosmetic only because it was our initial plan to avoid it being “pay to win”, but upon deep reflection, we have come to the conclusion it’s not the right way to avoid “pay to win” for this game.

Legends of Aria is driven by items and the items we collect keep us immersed in our world and are often a symbol of our time spent adventuring. When you can fill your equipment and your house with items purchased from the shop, other players can no longer recognize the achievements you’ve made. This has happened in other crowdfunded MMOs and has produced results we do not wish to imitate.

Our power hour potion and soulstones are examples of utility based consumable items that do not undermine the competitive nature of our game. These types of items meet the requirement of having long term demand and allow us to avoid filling the shop with one time purchase cosmetics that cheapen the integrity of the persistent world.

Producing Legends of Aria with this small team of very dedicated and passionate people has been an incredible challenge and one laden with difficult decisions; we don’t make any of these decisions lightly and any notion that we’re building a maniacal cash shop is deeply mislead.

Posted Jan 31, 2019, 4:13 AM UTC · edited

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