Something you may want to know ------ Hero Boost
Updated by 2-23-2019:
One thing you may want to know is the Hero Boost in soldier page. These soldier stat boosts are unique for each hero. Some good heros are bold; Soldier unit is also recommended, but it varies based on gear/team/your strategy.
- Soldier is important since it contributes to half damage and def.
- Generally, most same type heros are similar but he/she only carries specific soldiers, which is one reason making huge difference during battle, since soldiers are kinda unbalanced. Some are always superior than other same type.
- A solid soldier with supeiror skill is always a good choice for tank.
- For attackers, you need consider if the soldier'skill is easy to be triggered based on your progress strategy. Or you need adjust your strategy.
- Always keep soldier's Hp full. Soldier units with heal effect or low Hp trigger require are usually good.
- Always do soldier Training for your main attackers/tanks, if get spare energy.
- Save burgers for the day you want to do training badly.
- Most soldiers need to unlock as class advancement up, which means you need certain hero level to carry.
- Some superior soldier (Angel, Lava Titan) can be used as soon as you can get one SSR book from Lv 45 soldier training. Try to unlock them for your team as early as possible.
- For Lv 45 soldier training, you need clear Lv 40 yourself; but you may team up with strong players with appropirate strategy to get one SSR book using daily bonus (high chance).
- One trick: before daily reset, you can enter the training battle and clear it after reset. Thus you can get 1 of the next day daily bonus for current training. Same to other daily events.
| HP (MAX%) | ATK (MAX%) | DEF (MAX%) | MDEF (MAX%) | Soldier | |
|---|---|---|---|---|---|
| Almeda | 20 | 10 | 30 | 35 | |
| Matthew | 15 | 35 | 30 | 15 | Fire sniper/Angel/Bone Rhino |
| Grenier | 20 | 30 | 35 | 10 | Phalanx |
| Dieharte | 20 | 35 | 35 | 10 | |
| Ewin | 15 | 35 | 35 | 15 | Mask Maid |
| Luna | 10 | 40 | 10 | 40 | Holy Pegasus/ Sharpshooter/Heavenguard |
| Tiaris | 10 | 10 | 40 | 40 | Bolt Ranger |
| Liana | 40 | 10 | 10 | 40 | Shrine Maiden |
| Cherie | 10 | 20 | 35 | 35 | Angel |
| Bernhardt | 35 | 35 | 15 | 15 | Lava Titan/Dark Guard/ Undead Knight |
| Leon | 40 | 40 | 10 | 10 | Angel/Vampire/Bone Rhino |
| Altemuller | 40 | 40 | 10 | 10 | Gargoule/Phalanx/Dark Centurion |
| Ledin | 35 | 10 | 35 | 20 | Phalanx |
| Bozel | 40 | 10 | 10 | 40 | Sorceress |
| Angelina | 20 | 20 | 35 | 25 | Lobster Behemoth/Agnel |
| Shelfaniel | 20 | 20 | 25 | 35 | Sky Archer/Wizard |
| Lana | 10 | 40 | 10 | 40 | Sorceress/Lava Titan (AOE debuff in PVP) |
| Sophia | 15 | 10 | 35 | 35 | |
| Kirikaze | 35 | 40 | 10 | 10 | |
| Silver Wolf | 40 | 35 | 10 | 10 | |
| Emerick | 35 | 15 | 35 | 15 | |
| Freya | 35 | 10 | 40 | 10 | Heavy Centurion |
| Lance | 35 | 15 | 35 | 10 | Holy Pegasus |
| Egbert | 35 | 10 | 15 | 35 | Wizard/ Hellfire archer |
| Imelda | 35 | 40 | 10 | 10 | Fire Sniper/Wizard |
| Chris | 10 | 10 | 35 | 40 | Zealot |
| Narm | 10 | 40 | 35 | 10 | Sky Archer |
| Hein | 10 | 40 | 10 | 35 | Fire Sniper/Wizard |
| Vargas | 40 | 10 | 35 | 10 | Lava Titan/ Cyclops (mixed troop for better anti-infantry) |
| Sonya | 35 | 40 | 10 | 10 | Bone Rhino/Hell Hound |
| Liffany | 10 | 40 | 10 | 35 | |
| Varna | 15 | 20 | 35 | 25 | |
| Leticia | 10 | 35 | 10 | 35 | |
| Anna | 10 | 10 | 35 | 35 | Lava Titan |
| Dios | 35 | 35 | 10 | 10 | |
| Aaron | 10 | 10 | 35 | 35 | |
| Larid | 10 | 35 | 35 | 10 | |
| Keith | 35 | 10 | 35 | 10 | |
| Rohga | 35 | 35 | 10 | 10 | |
| Jessica | 15 | 15 | 30 | 30 | |
| Lester | 35 | 10 | 35 | 10 | |
| Pierre | 35 | 10 | 35 | 10 | |
| Lewin | 10 | 35 | 15 | 30 | |
| Scott | 15 | 30 | 35 | 10 |
Other things:
- Hero does 20 hits ; soldier does 2 hits ( so 20 hits with full HP).
- Damage from Hero to soldier; Hero to Hero; soldier to soldier; soldier to Hero are independent calculated;
- Hit order : Nijia > archer/ mage> cavalry > infantry/flyer (not very sure, usually in this order)
- Hit order can be found by checking the battle animation.
- 2 hits from Cavalry cacluates at same time. Others have short interval between 1st and 2nd hits.
- Flyer will decrease cavalry's hit order to same level;
- The significance of hit order is that if you can kill the enemy solider in 1 hit, his 2nd strike back will miss to reduce damage. (rare case to avoid 1st strike back)
Posted Feb 1, 2019, 9:11 PM UTC · edited
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