Question about FIRS 3 and having too much cargo
Hi, relative novice here, I've been trying to get in to FIRS for the first time and I really like the idea of having more industries (having played enough to get fed up with the original ones). But one thing that keeps putting me off and causes me to quit quite quickly is that there seems to always be huge amounts of cargo, and if anything this is making the game seem too easy. Even from primary industries, they seem to be turning out several times the amount of cargo that they do in the vanilla game, and when you have, say, coal, scrap metal and iron ore connected to a steel plant the output there is so much it pretty much requires four tracks to take it anywhere, even with just one of each of those connected.
For someone used to the vanilla game it feels like I shouldn't have so much cargo at such an early stage and that some of the challenge has gone. Is that the point? Is the whole challenge of FIRS to build an extremely high-capacity network? Is there anything that can be tweaked, or other mods, to change this?
Posted Feb 2, 2019, 8:44 AM UTC
In the settings, you can lower how much percentage bonuses industries get.
You can also play around with day length, which changes how industry production has to be managed, but you’d need a patch pack for that.