r/openttd•
Mane25

Question about FIRS 3 and having too much cargo

Hi, relative novice here, I've been trying to get in to FIRS for the first time and I really like the idea of having more industries (having played enough to get fed up with the original ones). But one thing that keeps putting me off and causes me to quit quite quickly is that there seems to always be huge amounts of cargo, and if anything this is making the game seem too easy. Even from primary industries, they seem to be turning out several times the amount of cargo that they do in the vanilla game, and when you have, say, coal, scrap metal and iron ore connected to a steel plant the output there is so much it pretty much requires four tracks to take it anywhere, even with just one of each of those connected.

For someone used to the vanilla game it feels like I shouldn't have so much cargo at such an early stage and that some of the challenge has gone. Is that the point? Is the whole challenge of FIRS to build an extremely high-capacity network? Is there anything that can be tweaked, or other mods, to change this?

Posted Feb 2, 2019, 8:44 AM UTC

34
anoxiousweedTrain 12 is lost•

In the settings, you can lower how much percentage bonuses industries get.

You can also play around with day length, which changes how industry production has to be managed, but you’d need a patch pack for that.

1
gared-icus•

I get around it by dropping the number of industries and towns generated on the map (playing with Low or Very Low) on 2048 by 2048 maps, which means longer, costlier lines that pay off less frequently.

1

By the way, this problem also occurs with passenger services when playing with cargo distribution enabled and a highly connected network, since it causes the proportion of passengers disembarking at any given stop to drop drastically. I'm not aware of any house sets that support passenger generation reduction via parameters, so you would probably need to use a patch pack in that case.

1
Barkkhorn•

Another problem I've noticed with cargo dist is that passengers seem to get off trains at random, not just at their destination, even if their destination is a later stop on the same train. They want to go from Town 1 to Town 3. They board Train A at Town 1, ride it to Town 2, disembark even though Train A will head to Town 3 next, board Train B and ride it to Town 3. What this does is it ends up balancing how many people are waiting at every station in your network. You end up with relatively-equal numbers of passengers waiting at every station, even tiny minor stations.

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