Postmortem analysis of fun. Novice spoilers ahead, but I figure you need as much help as me, so read away.
The dwarf swordsdwarf corpse strikes the mayor in the head with her ({bismuth bronze shield}) and the injured part is crushed! An artery has been opened by the attack!
So ... zombie attack. Had everything sealed up. Unfortunately no water inside. Everybody is dying of thirst. Make a small hole in the bottom of the lake, set it as a water source, and the drunken idiots swarm outside to the above ground water source. Ooops.
... If the dwarves can swim out ... ARGH! Recall everybody and destroy the stair down. Not happening. Wall off the stair! Yep, the undead can swim down alright. They are through the lake and into the corridor. Wall almost done!
Here's Jonnhy! Wall has gap two spaces wide. So close! Everybody piles on to the single zombie, who shreds everybody apart with ease. Run away! And the rest of the zombies pour through the gap.
Better military. Secure water source. Had bridges for sealing up, but not for squashing. Need squashing bridges, and a way to lure enemies into squashing area.
Most importantly: Don't Make Holes In A Secure Fort!
Any seasoned pros please chime in with your methods for undead sieges, if you please.
Posted Feb 8, 2019, 6:24 PM UTC
How early was it in the fort? Could you have dug to a cavern for water? There are so excited nasties down there, but it better than opening up to an undead drive.
Fourth year, but that's four "I have NFC what I am doing years." I built some copper armor and swords and got my squad to train with them!
Opened once to save a stoopit child who didn't get in fast enough. Managed to airlock her in without any fun. But yeah, zombies are Bad News. I don't think I'd try to save her again, it was pretty dicey.
Well, for future reference if you have no drink, caverns usually have water, and you should set up an underground farm for plump helmets to eat and turn into wine. (Dwarfs can live off only alcohol if you didn't know. In fact they prefer it)
I did know this. I can't seem to brew enough to keep them through the winter. Got barrels, fertilizing the fields ... They just drink it all too fast. Maybe more farms.
Are you making sure to designate planting year-round, and to forbid cooking brew crops? I usually go with one 4x4 year round plump helmet farm, two pig tails/syrup/plump helmet depending on seasons, and a syrup/helmets depending on season. That’s been enough for some pretty large fortresses with enough skilled planters. I mostly brew the helmets, with the occasional extra pig tails into the still so dwarves don’t get tired of the same old same old.