Pilot??

Soooooo when do you think they'll add a Pilot character with a passive ability to wall run and double jump?? And what do you think his other abilities should be?? Titan as ultimate or would that be too strong?

Posted Feb 14, 2019, 4:02 PM UTC

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root_0f_all_causeBloodhound :bloodhound:•

pilots are super soldiers and titans would be to over powered

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bill64buttonOP•

Sorry I don't know what the word really means but wouldn't a character with a double jump and a wall run be great for this game??

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doctorfox92•

I'm sure we will get a wall runner at some point

4
bill64buttonOP•

That's exactly what I'm thinking. We HAVE to get a character like this at some point. It would be a disservice not to. People keep telling me he'd be overpowered but idk. I think they'll be smart with it not make wall running super fast and make the double jump really loud and stuff like that.

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doctorfox92•

I'm just imagining this game a year from now. The roster will likely be doubled if not tripled in size. There will be lots of new playstyles. They can find a way to make a wall runner work

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root_0f_all_causeBloodhound :bloodhound:•

yes but it would be op and pilots are again super soldiers like doom halo wolfenstein in other video games that have super soldiers in it if they added pilots the pilots would annihilate every body becauce they can wall run and they are the best trained soliders ever also pilots have 98% fatality rate in training becauce of how skilled they are

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bill64buttonOP•

I don't understand how double jump and wall run would be any more OP than rushing with grapple hook or phasing

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root_0f_all_causeBloodhound :bloodhound:•

becauce wall running and double jump are always useable by pilots and require training to use unlike these people who dont have the proper training

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mrinactive•

They just won’t add a titan like thing EVER

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bill64buttonOP•

That's fine. I'm more interested in a wall run + double jump character

0
mrinactive•

They won’t do wall jump either

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daeVC•

Pilot class's ultimate should be the ability to wall run and double jump for 30 sec. His pilot gear is faulty. Double jump and wall running as passives would be too OP. Titan is out of the question entirely.

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bill64buttonOP•

Thanks for making the character actually make sense. Its titan out of the question for any ultimate??

I think titans could be implemented into the end game somehow side the end game is pretty uneventful but i guess Titans are just a no go huh

1
HailDestroyerrr•

I've posted bout this a couple times! Lol I would make the character have some old faulty pilot gear with limited functionality. Activate the tactical ability and you get 4 secs maybe of wall running. Enough for effective flanking or escape but nothing OP. A character who could wall run all the time would be way too much. Not sure what passive and ult would be but I'm sure some people would have some cool ideas. I think this would make for an interesting character and it would be awesome in game especially for us Titanfall fans but I'm not sure it'll happen :/

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TotallystymiedBangalore :bangalore:•

No

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bill64buttonOP•

Why not?? Would a wall run and a double jump ruin the game anymore than a grapple hook that lets you go way faster.

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TotallystymiedBangalore :bangalore:•

Devs said they they play tested them and even triple jumping and decided that it added too much imbalance to the strategy of the game. I would have to agree.

Do you want the link?

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TotallystymiedBangalore :bangalore:•

From Respawn exec producer drew McCoy

"A lot of the stuff [from Titanfall] that was brought over was brought over purposefully. Our goals are really to make a masterable, learnable, deep game with a lot of strategy," McCoy said. "When we first started making it, to be completely honest, we had double-jumping and wall running. We had triple-jumping for awhile. We had Titans in tons of different forms. For us, we don't restrict ourselves when we're early on in a project about what 'has' to be there. So even though we were like, yeah, this is probably going to be the Titanfall universe, we didn't put any hard requirements on what had to be there. While prototyping and playing and iterating, things stay or they go as a result of whether or not they're achieving our goals. Things like wall running and double-jumping, they actually really hurt the strategic and learnable aspects of combat. Because a player can get anywhere almost immediately. So there's no thought process like 'okay, I saw someone run around that building, now I know they're going to be in one of two places.' No—with double-jumping and wall running, they can be anywhere."

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bill64buttonOP•

I saw someone run around that building, now I know they're going to be in one of two places.' No—with double-jumping and wall running, they can be anywhere."

Yea i like that. Its breaking the rule. You see tree character that has double jump then you have to be more careful. Same with orner characters. Yoo go around the corner and they grapple hook so far and get you from behind. Its the same ideal breaking the rules. I know they've tested double jumping but it's specifically one character having a double jump and wall run that I think would work well and wouldn't be too dissimilar from a grapple hook or something.

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bill64buttonOP•

Yea I want the link. I feel like I've heard of that but i thought it was talking about EVERYBODY double jumping. I think if only one character had that ability them it would work good and wouldn't be as hectic.

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TotallystymiedBangalore :bangalore:•

It was, and I commented the quote.

Think of it this way:

So one character with this ability even with cooldowns would just be quite a bit stronger than almost every other character and would easily become the most sought after character in the game. Pathfinder has a grapple, but if you notice most high level players rank him fairly low on the viability last despite his grapple

1