Bowser Jr. by the Numbers: A knockback comparison chart

Ultimate

Inspired by this post about Marth and Lucina, I brought the much maligned Prince of Koopas into training mode to get some knockback numbers on his moves.

All moves were performed against a static Mario standing in the middle of Final Destination. Percent is when Mario was sent into a blastzone. Obviously this means no DI and that the following percents aren't useful in a real match, but are simply provided as baselines to check against. Compare them to those Marth/Lucina numbers, for example.

If you're interested in Jr, take a look. Click the PERCENT KILL column to sort by numbers.

MovePercent KillNotes
Fsmash96
UpSmash112
DownSmash102
UpTilt225
DownTilt163If all three hits connect
FTilt293Yikes.
Jab139Full jab combo with finisher
UpAir150Performed on jumping CPU at height of their first jump
BackAir119
ForwardAir161Strong hit
DownAir255Tried to land as much of the multihit as possible
NeutralAir210
ForwardThrow252CPU in center, Jr throws toward farthest edge
BackThrow176CPU in center, Jr throws toward closest edge
UpThrow282
DownThrow330
DashAttack288Hit with entire attack, from multihits to launcher at the end
MechaKoopa262
Kart182Plain kart hit, driven right through opponent
Kart Spinout99Early strong hit of spinout
Eject Explode133Dropped onto standing CPU, both hits connected
Eject Hammer96Strong hit of Jr's out-of-kart hammer swing following an Eject
Cannon (1)222Uncharged, single tap of the B button
Cannon (2)107Fully charged cannonball

Takeaways:

Jr has great smash attacks, with his powerful Fsmash killing under 100%.

Jr has decent numbers on his reliable aerials and his terrific jab combo.

Uncharged Cannonball is horribly weak, especially compared to the other heavy projectiles in the game:
K. Rool's cannonball kills Mario at 208%.
Mii Brawler's shotput kills at 196%.
Dedede's Gordos kill at 153%.
Belmont Axe kills at 136%.
Piranha Plant's incredible spike ball kills at 119%.

None of Jr's fast moves (Nair, Ftilt, Uptilt, Dash) kill before 200%, with Ftilt not killing until a ridiculous 293%.

Jr's throws are in rough shape, with his strongest not killing until 176% (and reaching the limits of DownThrow's 330% took a while).

DownTilt is quick and can kill fairly early (163%), but in actual matches characters tend to get knocked away from the final launching hit by the early hits.

Posted Feb 15, 2019, 7:30 PM UTC · edited

204
jerry237Iggy Koopa (Smash 4)•

I'll be saving this info, Thanks for posting it!

2
utterpedantOP•

Glad it's useful!
Sadly, seeing these numbers makes me even more likely to try for those juicy UpB Hammers ... and keep missing and sending poor Jr to an undignified death.

3
cefel•

How can down throw kill at 330 and not 300? I'm asking because before Ultimate I only played the N64 extensively (yeah... I know) and in the original game 300% to 999% was exactly the same. Isn't that the case anymore?

2
utterpedantOP•

Downthrow sends enemies at an awkward low angle in the direction you're facing. Against Mario in the middle of FD, he doesn't hit the blast zone until 330%.

1