What's your best idea for a Jeskai commander?
For me it's something like: (Insert Name) 2URW - During your upkeep, draw until you have at least 3 cards in hand.
Discard a red spell - Draw a card
Discard a blue card - Counter target spell
Discard a white card - Target permanent you control gains indestructible.
Then it'd be like a 2/3 for power/toughness
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*Edit: something within reason is preferred.
Posted Feb 22, 2019, 8:07 AM UTC · edited
That would be quite darn strong. For your post, you should create some ground rules on what you consider "the best." Otherwise the best would probably be:
URW
Changeling (Has all creature types)
- can be cast without paying it's manacost
0: Put - on the battlefield
Split-second
- can't be countered, and triggered abilities of - can't be countered
As long as - is on the battlefield, your opponents can't cast spells or activate abilities of permanents they control.
As long as - is on the battlefield, permanents your opponents control lose all abilities, and can't gain abilities.
- entering the battlefield or the stack doesn't cause abilities of permanents or emblems your opponents control to trigger.
When - enters the battlefield, you win the game.
If - is in your command zone at the start of the game, put - on the battlefield
Ok, then I'll just have it be within reason.
"on the stack" wouldn't be appropriate with WotC's current wording preferences. Split Second covers most bases, but you could add "As you cast ~, if an ability an opponent controls would trigger, and it isn't a mana ability, counter that ability instead."
They also haven't introduced a way to directly interact with emblems yet, so I don't think they should be referenced it its ability.
I agree "on the stack" isn't optimal, but "As you cast" is a trigger, and thus while that trigger hasn't resolved it's useless. I don't think there is a way to have a passive ability that affects a permanent in a spell on the stack with the current rulings. The closest way I can think of, is the commander having an activated eminence ability, which creates an emblem that denies countering. I just don't think that's good enough.