Should I allow a characterb to switch two stats to make multiclassing requirements?
In my game, one of the players is a level 6 lore bard who over time has developed a friendship with an NPC artificer and has become very interested in constructs and clockworks. With the release of the new UA artificer today, I know the player would like to multiclass I'm that direction. The problem is that Int is her dump stat at 8. I would like to allow it if possible since we mostly play a fun and not too serious game. My question is whether I should, and if so, how. I have a few potential ideas, but I also figure you guys might think of something better.
One option is to allow her to switch her 8 Int with her 14 Wis. It affects saving throws, but not her spellcasting as a bard.
Option two is to allow her with the help of the NPC friend to craft a lesser version of a headband of vast intelligence as part of taking her first level as an artificer. There may be some quest involved here, but I'm not sure. I don't want to just hand her a 19 int, but an item that sets it at like 13 or 14 doesn't seem unreasonable.
Option three is to let her use Wis for artificer spellcasting, but I don't like this because flavor wise it doesn't make a ton of sense.
Option four is to say no. And she has the option of making a new character if she wants to be an artificer.
So basically I'm looking for advice. I don't want to completely trivialize the rules, but at the same time, I don't want to confine my players unnecessarily. Thanks.
Posted Mar 1, 2019, 3:06 AM UTC
Just let them switch the stats and pretend it was always that way