Tips on getting your room ranked on the leaderboards!
I wanted to make this post because I see a lot of people who don’t understand ranking or why their rooms didn't rank. As someone who ranks pretty consistently, I figured I could share some tips on what it takes to get your room to rank in the leaderboards.
It is commonly acknowledged on this sub that ranking is 90% chance and 10% skill with the implication that no matter how skilled you are, your room's ranking is mostly up to chance. I disagree with that, I think if you improve your skill you can rank most of the time.
Here are some ways to increase your skill percentage:
1. Make sure you submit a room that actually fits the theme
This is number one. A lot of early-level players submit rooms that just look like plain, real life rooms. For example, if it’s a mini city event, I sometimes see rooms with the typical desk, posters, and camera items with a corner of the room dedicated to mini city items. You will never rank if you submit a room that isn’t designed to fit the theme.
2. Be creative!
This is probably the hardest skill to master in this game but it’s incredibly important. If you’re not creative but you submit rooms that fit the theme, your ranking is truly up to chance.
- Play around with ideas and items. I usually begin every room by laying out all the items I have that fit the general theme of the room, then I narrow down on what kind of story I want to tell with my room. For example, if it’s a desert themed room, think about all the different desert landscapes and themes in real life. I went with an oasis themed desert and others went with Egyptian themed deserts. There are usually many different approaches to each themed room and you’ll have more success if your theme is more unique and interesting. Many people went with the oasis theme, so try to think of another spin on desert. You want to wow people when they see your room, you want them to think “why didn’t I think of that myself?”
- Another aspect of creativity is in the details. Try to make the room feel as complete as possible. If you think about every room as telling a story, you’re going to need the details to fill in the “big events.” If your tuber is stranded alone in the desert, maybe you want to hide your desk to really emphasize that the person is alone.
- It’s really important that you play around with your items. Someone, somewhere, came up with that “daydream” room outfitted with the space carpet/walls and clouds. Now I see it all the time. Whoever came up with that idea first really played around with their items and used a lot of creativity to get there.
- Pixel cubes and building blocks can really make a room come alive. They add dimension and complexity to an otherwise dull, flat room. I don’t know if I’ve created a room without them since they were added to the game. The grass blocks and invisible pixel cubes are especially valuable! Invest in them.
3. Have the items you need to execute your idea
- Basically, you need to GRIND. Always work on getting to level 75 so you have all the items! Higher level players always have an advantage because they are more likely to have the items needed for a certain themed room. When an event rolls around, try to buy as much of each item as you think you’ll need for other events. If you think you won’t need the items when the event isn’t active: you’re wrong. There are a lot of items that are super useful outside of the event, some that come to mind are: the water carpet from pirates v. ninjas, the iron fence from halloween, and the smoke cloud from fantasy.
- This also means that event themed rooms have a lower bar of entry since event items are pretty cheap. If basically everyone will be using the same items for a tuberpolis themed room, you need to really focus on how creative your room is.
- Additionally, you might want to purchase the bux item packages. Theres a lot of really cool, useful items in the packages so try to snag them when they’re on sale.
- As a final note: I keep at least one of every purchasable item in my inventory at all times. I never crush anything that I only have 1 or 2 of. It’s really helpful to have at least one of the items so you can see it in your room and then figure out if you need to grind views to buy more.
4. Then there’s chance…
Sometimes I submit a room that I don’t feel proud of, a room that I feel is boring and basic, and it ranks in the top 100. Other times I work my butt off to create a perfect room and it ranks very low or not at all.
Don’t let it get you down if you don’t rank! Just try to do your best for every room and I promise you will rank eventually.
Miscellaneous game tips:
- Grind and save those views. Try not to spend all your views on craniac everyday. If you are doing something like watching tv or youtube, keep the app open and catch sponsor eagle every time he flies by. You never know when you’ll need a ton of views to purchase 13 level-75 clown cars! :P
- Get into a good network. Go to the top network leaderboards and look at networks ranked in the 50+ range and see if theres an empty spot. Those networks are maxed out on perks, so join and reap the benefits!
- Complete the brain tree! I suggest you fill it out as evenly as possible, don’t spend all your brains on one branch at a time.
- If you’re low on bux there’s several things you can do: grind the bux wall, play puggle using low-cost items, and level up your event-themed XP. Every time you purchase event items and level up, you get two bux. Take advantage of that!
I hope that helps some of you! I really love this game and ranking in the leaderboards is an added layer of fun. I want everyone to know the joy of ranking!
Posted Mar 11, 2019, 9:58 PM UTC