A graphical/shading engine revamp that came with Cataclysm severely lowered the intensity of dusk, night, dawn and weather and I don't think we're getting Classic day/night cycles or weather.

Discussion

Not much to say other than the title here. There was a post yesterday but it was thinly-veiled clickbait for some guys YouTube content. It is true, though.

"During Cataclysm there was a revamp of the graphics system by adding shadows to the game, which required raising the ambient light in every zone, as the shadows made it too dark. This resulted in the night time having more ambient light than it used to."

https://www.mmo-champion.com/content/3368-Patch-5-4-Developer-Interviews-Blue-Tweets-Setup-of-the-Month-Poll-Fan-Art-Update

Is there even a possibility that we get the old weather and day cycles back if there was enough noise made about this or is this a technical inevitability of using the MoP engine?

Posted Mar 16, 2019, 1:50 PM UTC

18
ZwahiliSWE•

And then it was made just as dark as vanilla in a later expansion...

And yes, we will get the lighting and weather that was in vanilla.

And it is not using the MoP "engine", but is based on the client as it existed during Legion.

EDIT: And as you can see from the images in the thread that Argantaelle linked to, the Ambient Occlusion that was included in the demo made for an overall darker scene most of the time.

15
karltannerginalley•

Day and night is pretty much perfect. People got into other areas in the demo. He also has STV, undead starting area, Southshore area on that channel.

https://www.youtube.com/watch?v=XWPzA176HZc

Weather is not decided yet and there is probably a good reason for it. the new Weather 2.0 is really nice, it just is rarely used on max settings, probably due to performance and isn't the default. Classic can run on a toaster and they could really push it. They have sandstorms, volumetric clouds and it can be set as intense as vanilla WoW.

https://www.youtube.com/watch?v=t9wdoxbfpqs

Something like this could be in Feralas and STV

https://youtu.be/t9wdoxbfpqs?t=188

Something like this in winterspring

https://youtu.be/t9wdoxbfpqs?t=390

Dust storms

https://youtu.be/t9wdoxbfpqs?t=534

IMO they look stupidly better than the horrible filters which people use sweetfx to try to get rid of on private servers anyways. The rain intensity in vanilla is awesome and so is the lightning. Lighting can be set exact.

13
EverydayFunHotS•

They've done a lot of work to make the Legion client Classic WoW look like true Vanilla WoW.

I'm sure they're not ignorant of the fact that the weather effects are very important to the classic experience of Vanilla WoW.

The real questions are, is there enough community voice showing this is a very desired feature, and is Activision Blizzard going to give the dev team enough time and resources to make it happen?

3
Viikkis•

Well they did have that job opening for a long time that specifically said they were looking for people who could restore the looks of the game to that of vanilla down to how shaders worked in vanilla. They even mentioned old weather effects and everything so that does give me hope.

2
[deleted]•

[deleted]

1
Sleepyhoo•

It is something we should talk about and bring attention to though as I've only seen it mentioned not very much by the community so far

1
Argantaelle•
1
post_ironicOP•

Yeah. Noticably missing the Lordaeron Fog, Tanaris dust storms, Dun Morogh snow, Wetlands Rain and Duskwood dark fog; all the intense weather effects. Maybe those were harder to trigger than just running around the zones and still exist, though. I think everyone would prefer to just hear from the devs about it to temper expectations.

2
Argantaelle•

Weather effects are client side, and only 2 locations were ready for demo, others were left in unfinished state (some buildings in Tanaris missed textures, for example). At least I hope you see that day/night cycle is identical to 1.12 client.

1