Can someone more experienced judge the new passives for me?

Hello all

sorry for the strange title, wasnt able to come up with something better.

I am talking about a) Mirror armor (3 mirror at start, 1 mirror for 8th dmg), b) Grace of Dark (Get 2 shields instead of 1 curse) and c) Veteran (halves the cooldown of active skills)

Are those new passives as insane as i think? Mirror armor/Grace of Dark should fit pretty much every combination of skills, while Veteran sounds best used on something like a Medusa Girl with Earthquake or something.

Thoughts? Also, are there other strong passives i missed? Ive seen a new passive that increases the effectivity of torture, sounds pretty useful aswell.

Posted Mar 25, 2019, 6:49 AM UTC

89
sanji50:Elizabeth:•

im not as experienced yet in the game but i mostly use veteran like you, monster with active skills already and load them with more active skills.

2
Marrdreg:Irea:•

Just a note about Sadism (15% increase to effectiveness of Torture) as well as Skilled Torturer (-1 Day to Torture time) neither are stackable. Useful nonetheless.

Rush(A) (Half attack, decrease to active skill CD) can be very potent with crowd control skills. Same can be said of Veteran. I don't find Mirror Armor to be that useful, if it was less than every 8 attacks I'd reconsider.

2
ElelishOP•

Thanks for your Input. I didnt even see skilled torturer yet, but i am happy to have a passive like sadism in the game since i dont have enough Points yet to "waste" them for torture effectivity packs in the store and everything that makes torture and conversion faster is good imo.

About mirror armor: my best run so far was day 23xx and that was when i filled half my dungeon with mirror and prism rooms. No idea if that was really the reason why my run carried that far, but ever since i love the mirror effect. I just thought that mirror armor paired with other defensive passives on your DL might get pretty potent? Lets just say like, every 8th attack mirror, every 6th attack dodge and so on, paired with enough selfheal through Vampire and other passives should result in a pretty beefy DL.

1
Marrdreg:Irea:•

For Mirror/Prism rooms I believe that the major factor between the effectiveness of the two is how frequently it's applied. Example: Your Dark Lord gets debuffed with curse 3 times: You lose out on 3 mirror, while still receiving 24 attacks. I'd rather take skills like Blindsense, Mystic One, Regeneration Steel (Depending on DL - Viper goes insanely well with this) then gamble on a small intake of survivability.

1
ElelishOP•

While we are at it, do you think grace of dark is one of the new "insta picks" on your DL? If i understand it correctly it makes you immune to curse and everytime curse would have been applied to you, you instead get 2 shields. Sounds extremely strong.

1
Marrdreg:Irea:•

I think it might be in Legend runs. There are a few that apply 3 or 5 curse when dealing damage. The only DL I think can skip it is Marielle, aside from Dodge upon heroes entering her room, there's not much else that buffs her - Would depend on what units you typically keep in DL room.

1
xovero:Tania:•

Mirror Armor: Bad, because you need to get hit, you don´t want to get hit in general, aka. decent fun skill, basically exists only to make legend a bigger pain in the ass

Grace of Dark: Bad, because you get hit by curse way too rarely, it would literally do nothing until day 600 unless you get a random RNG curse blessing in legend, but honestly, you would just counter it with a certain new c.hero (empress), by literally just adding 1 empress to the board every 300 days or so

Like Mirror Armor, exists to annoy people in legend

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Veteran: Bad, because rush stacks AND more importantly CD is different from ACTIVATING SKILLS, basically you have a 10% chance per skills to use it (slightly lower since you can´t cast 2 skills in 1 turn), with 10 +1% increase in skill activation chance (from the 80 stones pack), you would be at 20% activation chance, or in other words with no unlocks you have a 1/10 chance to use a skill if you have 1 skill not on CD, that means on average you would need 10 actions to get that skill to trigger (5 with all unlocks), but the thing is, its a % chance, you can do it as often as everytime it goes of CD, or literally NEVER

Lets compare to this rush: Rush = 2x dex -> 2x more actions so you "basically" cut CD in half + have double activation chance, if you compare that now to a monster with veteran, you "basically" have the same CD with 1 major difference, the monster with rush triggers its skills a lot more often

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Passives you have missed, let me think uh yes the 2 strongest new passives? 1 of them rush was already mentioned above, the second is called illusion

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What does illusion do? Monster with illusion skills are immune to AOE this includes things like Miko, if you don´t know what miko does: it removes all of your buffs AOE and gives you curse
Or things such as godspeakers AOE with random chance to instakill anything (unless its different from executioner even if you have things like immortality, you die)
Also counters the random sandstorms, earthquakes etc. on monsters, so its literally Mystic One+ Blindsense for free added on top of it

PS: DEX is the best stat in the game, at some points it literally becomes IMPOSSIBLE to win without reaching a certain DEX amount, which is why anything that gives DEX is ALWAYS META unless you are playing on some old builds where you could get too much DEX (mainly pre 3rd plab nerf, poor plab always gets nerfed)

2
ElelishOP•

Thanks for the very detailed Response. I didnt encounter "rush" yet, only played a few rounds since the new patch. Is rush a new standard skill or do i have to unlock it?

About illusions: Ive seen that once yet and wasnt sure how strong it is. Thanks.

Would you say grace of dark is still acceptable to use in case i cant get Illusion on a strong Monster? I dont have empress yet (actually im quite sure ive never seen that one yet, only spawns in legend perhaps?) so i am looking for ways to Counter curse. Or do you say curse is not that dangerous and ill just eat it?

1
xovero:Tania:•

pre legend:
only boss battles (first one is day 600 second is day 1020 if i didn´t miss one) and magic swordsman randomly in elite battles after a certain day (otherwise first magic swordsman wave is day 1020)

are the only sources of curse in non legend difficulties, thats it, literally 1 hero + boss fights, in all other battles that passive will do nothing

1