Idea
I have an idea that might be usefull to be implemented in the game: As we all know, heroes regenerate instantly after a battle. Sometimes we want to attack a small base or a low-level Dr T stage but we just finished a bigger attack and we're out of troops until they are ready. The point is: the game doesn't allow attacking because we're out of troops even though the hero would be just enough for the small attack. Could you remove this limitation? (I presume it was added to avoid tapping on the Attack button by mistake when there are no troops, but with the hero this might not be a problem anymore... eventually, ask the user to confirm the action before starting the attack). What do you think?
Posted Mar 27, 2019, 6:32 AM UTC
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