[Team-SB] Chapter 7: Infiltration

Finally agreed on the plan of action, the party sets out to a small fort, planning on stealing some disguises to infiltrate Vakr.

https://i.imgur.com/haZn1rg.png

They arrived outside the outpost village during the day and laid low, keeping an eye on the fort. They even had Easton sneak up close outside undetected to observe the guard’s patrols. After a few days, they had figured out most of the paths and decided that night time was the best time to sneak in. The plan was simple, knock out any guards they found before they could alert the others. The only tough part of the plan was taking out a captain, so Rickon could take on that disguise.

Objective: Knock out 7 Guards and the Captain.

Sub-Objective: Don't get caught.

Enemy AI: The enemy will follow a path that will be displayed at the start of each turn and will only react if there is someone within their line of sight(Yellow) at the start of their turn. Some will investigate loud noises like walls being broken, but are stupid and will return to their regular path if they see nothing there. The captain will not move from his spot. If they spot anyone they will run and alert others, trying to send someone down south to wake up the Elites.

Level Ups: Knocking out 4 Guards and the Captain. Completing the level.

Notes: Unlike normal, all units set to 0 HP are knocked unconscious instead of killed. Your turnwheels will work as normal but otherwise, you do not return to the battlefield after 3 turns. If everyone is knocked unconscious the map ends.

Enemies will Alert others when they notice intruders. When they Alert, they shout to all units within 5 tiles of themselves. Any other enemy unit hearing an alert will try and alert others or attack if another enemy unit is alerting others. Additionally, an enemy hit by a ranged attack that wasnt inside their field of view will stop their patrol and turn towards the direction of the attack. The next turn they will continue on their path.

Posted Apr 3, 2019, 7:43 AM UTC · edited

154
ShamisonOPTeam-S•

#Deployment

Map

Terrain

Deadline is 4/6 11:59 PM PST.

1
TorturedHound•

Asher:

​

Deploy to U14

1
ShamisonOPTeam-S•

Recorded!

1
ShockingMasterHenry (M) | Demais & Saltbeard (O) | Easton (S)•

Easton

Deploy on V17


"This is my kind of mission!"

1
ShamisonOPTeam-S•

Recorded!

1
Travasty•

Marvin Deploys to U18.

1
ShamisonOPTeam-S•

Recorded!

1
DuffleGamer•

Anika to U17

1
Nidarrin•

Lugh deploys to U15

1
Persoon56Benkei (C), Rickon (S), Solomon (T)•

Rickon deploys to U16

1
ShamisonOPTeam-S•

Recorded!

1
qifirinoAchilleo [N], Kayden [U], Kuki Kuko [S]•

Kuki Kuko on V16

1
ShamisonOPTeam-S•

Recorded!

1
ShamisonOPTeam-S•

#Turn 1

Map

Patrols

Yellow is their current vision range and the red lines are their current planned movement route for their turn. If noise is made or someone alerts them, this movement will change. A reminder that anyone within their field of view at the start of their turn will cause them to raise the alarm. If you are in their ending vision range they will notice, attack if in range and alert anyone in their range(see Notes for more on that), but wont run. Taking them out before their next turn will remove all the problems of them seeing you.

Deadline is 4/9 11:59 PM PST.

1
Travasty•

Marvin moves to Q17 and attacks Eastward with Spell Amp'd Nos.

1
ShamisonOPTeam-S•

A vengeful entity looks down upon Marvin and redirects his spell back at him.

1
TorturedHound•

Asher

Movement: Q14

Action: Wait

1
ShamisonOPTeam-S•

Recorded!

1
Persoon56Benkei (C), Rickon (S), Solomon (T)•

Rickon

Movement

4 Spaces Up

End Turn

1
ShamisonOPTeam-S•

Recorded!

1
Nidarrin•

Lugh

Move to R14

End turn

1
ShamisonOPTeam-S•

Recorded!

1
DuffleGamer•

Movement:

1 Left, 4 Up

Action:

Final Flash Halberdier 1

End Turn

"Fuck this stealth garbage, I'm having none of that! FINAAAAAL FLASH!"

1
ShamisonOPTeam-S•

(moved up 5 since rickon is there)

BattleAnikaCaptain
WeaponMajin AxeIron Lance
ArtsFinal FlashNone
SkillsRaging Blood, Reckless FuryRunic Protection, Commander's Rally
Damage29(-9)=20N/A
HP74(-8)=6860
Hit?YesN/A
Crit?NoN/A

Anika gains an overshield of 10 HP!

1
qifirinoAchilleo [N], Kayden [U], Kuki Kuko [S]•

Kuki Kuko
Movement
Up 4

1
ShamisonOPTeam-S•

Recorded!

1
ShockingMasterHenry (M) | Demais & Saltbeard (O) | Easton (S)•

Easton

Movement

Up 5

End Turn

1
ShamisonOPTeam-S•

Recorded!

1
ShamisonOPTeam-S•

#Turn 2

The enemy soldiers patrol sleepily, wishing they hadn't been assigned to night watch. Its not like anyone was stupid enough to invade Vakr anyways. Poor harold's fading eyesight was just weak enough he didnt see the squadron of warriors nearby, despite them being right near him.

Map

Patrols

Deadline is 4/16 11:59 PM PST.

1
Travasty•

Marvin moves to U19 and attacks Southward.

1
ShamisonOPTeam-S•

Marvin smites the sleeping warrior, critting for 32x3=96. The general(4) is obliterated in his sleep. His dust particles settle on his nearby comrades and one sneezes, but does not wake.

Level up!

3 Guards to a level up and 7 to victory!

1
DuffleGamer•

After Soldier 4 dies:

Action:

Final Flash Halberdier 1.

End Turn

1
ShamisonOPTeam-S•
BattleAnikaCaptain
WeaponMajin AxeIron Lance
ArtsFinal FlashNone
SkillsRaging Blood, Reckless FuryRunic Protection, Commander's Rally
Damage29(-9)=20N/A
HP68(-8)=6040
Hit?YesN/A
Crit?NoN/A

Anika gains an overshield of 10 HP!

1
ShockingMasterHenry (M) | Demais & Saltbeard (O) | Easton (S)•

Easton

Movement

Up 4, Right 1

Action

Elusive Stance on Soldier 4

End Turn*

1
ShamisonOPTeam-S•
BattleEastonSoldier 4
WeaponThe Invisible BowLance
ArtsElusive StanceNone
SkillsBow Range +3, Stance ChangeDay Before Retirement,
Damage9x3=27N/A
HP34(-3)=3123
Hit?YesN/A
Crit?YesN/A

Gained +66 avoid.

1
qifirinoAchilleo [N], Kayden [U], Kuki Kuko [S]•

Kuki Kuko

Movement
Up 2

1
ShamisonOPTeam-S•

Recorded!

1
Persoon56Benkei (C), Rickon (S), Solomon (T)•

Rickon

Movement

1 Space Up

4 Spaces Left

Action

Attack Rifleman 1 with Skofnung

End Turn

1
ShamisonOPTeam-S•
BattleRickonRifleman 1
WeaponSkofungLance
ArtsNoneNone
SkillsApopotrope, Runic SealSteady Aim,
Damage23x2=4611
HP280
Hit?Yes/YesYes
Crit?No/NoNo

5 guards to go!

1
Nidarrin•

Lugh

Movement

Up 2, Left 3, Up 1

End turn

1
ShamisonOPTeam-S•

Recorded!

1
ShamisonOPTeam-S•

#Turn 3

The slightly mentally brain damaged soldiers kept patrolling, despite the arrows sticking out of one of the soldiers armor and the massive gashes in anothers, probably from a sword.

Map

Patrols

Deadline is 4/21 11:59 PM PST.

1
DuffleGamer•

Final Flash the boss again.

"sigh Y'know, firing these things off is a lot less fun when nobody is smart enough to react to it..."

1
ShamisonOPTeam-S•
BattleAnikaCaptain
WeaponMajin AxeIron Lance
ArtsFinal FlashNone
SkillsRaging Blood, Reckless FuryRunic Protection, Commander's Rally
Damage29(-9)=20N/A
HP60(-8)=7220
Hit?YesN/A
Crit?NoN/A

Anika gains an overshield of 10 HP!

(Yeaaaah... definitely mistakes were made)

1
Travasty•

Marvin attacks southward.

1
ShamisonOPTeam-S•

He one shots the expert gunner and gains a level!

1
Persoon56Benkei (C), Rickon (S), Solomon (T)•

Rickon

Movement

5 Spaces Left

End Turn

1
ShamisonOPTeam-S•

Recorded!

1
qifirinoAchilleo [N], Kayden [U], Kuki Kuko [S]•

Kuki Kuko
Movement
Left 2

1
ShamisonOPTeam-S•

Recorded!

1
TorturedHound•

Asher

Action: Wait

1
ShamisonOPTeam-S•

Recorded!

1
Nidarrin•

Lugh

Move 2 up, 3 left, 1 up

End turn

1
ShamisonOPTeam-S•

Recorded!

1