How do you think Bungie should handle the Luna's/Not Forgotten balance issue?

Discussion

We all know these weapons are basically must-runs in high level PVP play (at least on consoles where 180s reign supreme), so how can Bungie balance these weapons without completely destroying their usefullness?

Personally, I'd be ok with them turning the weapons from legendaries into exotics so you'd have to choose between a Luna and a Wardcliff, but I believe it should also be paired with reducing HC bloom on console so non-180s can compete in the meta

Posted Apr 3, 2019, 11:06 PM UTC

014
chris__i•

Simple, reduce recoil and bloom. Ace and last word and thorn would become apart of the meta and there wouldn’t be hundreds of 180s everywhere

8
Serile:AD: Team Bread (dmg04)•

Buff the rest, bloom is pretty much the biggest reason why Luna feels like such a huge problem on consoles, everything else is so bad that your only HC options are trust or Luna.

Ace because of no bloom is easily the best handcannon on PC, while I heard that on consoles is pretty average because of bloom.

7
BillehBear\[T]/•

Remove bloom and give 150s and 110s better accuracy so they can actually compete

There's no reason for 150s and 110s to feel like shit on console just because of the necessary AA.

4
[deleted]•

Without pissing everyone off, have the perk activate on headshot only so that it can 3 tap still.

Change the damage from 131 to 87 to keep its range Inline. The massive damage boost is making it way more effective at range then it should be.

Can still 3 tap in its range at max resilience. 57+58+87= 201 which is max damage.

3
MessyPhil•

buff Fusion Rifles, we get a new cool voop meta(which hasn't happened in 5 years of Destiny) and the proponents of LHNF have no right to whine about noobs getting their crutch nerfed

3
m00nyoze•

Force as many players as possible to actually use fusion rifles? I love that idea.

1
vhthchot!•

The howl extra damage should just be applied to crits. This way skill would still be awarded but 2c1b would not kill anymore

2
MBK2000Saladin's Favorite Iron Lord•

I saw an interesting idea today where you have 2 paths to obtain the gun. 1 is a style aimilar to redrix broadsword where it is a lengthy quest that does nor require comp. the trade off is it is exotic so you cant run something like wardcliff in the same loadout. The second is the same as now but it drops as a legendary so you can free up your loadout.

This lets people who do not want to play comp have a fighting chance to fight fire with fire, but still rewards players who take the harder path with a slight advantage.

I think this is a fair compromise as an exotic is not mandatory to run in pvp but is nice to have. Also the pvp pinnacles feel better than 90% of the exotics.

2
TheShippsn•

Cut down 180s range in general and require magnificent howl to only work with headshots. People will still cry about their crutch being nerfed though.

2
gidzoELITE•

reduce damage. cant two crit 1 body anymore.

precision hit only. can only activate on HS.

kills after reload grant a huge precision damage (2 tap) for a limited time Or kill grants huge precision damage. makes it fall in line like any other pinnicale primary giving it a clear spike in power. clear window to engage or not to engage

top two might be similar but it has its nuances that has pros/cons. Bottom one is just a plain rework to match other pinnacle weapons,

1
Roguesharkk•

Buff autos, scouts, and most pulse rifles.

Hc meta is tired.

1
[deleted]•

[deleted]

1
Kaella•

Luna's Howl is fine on PC, so the way to solve that balance issue on consoles is to retune 140/150 HCs on console to more closely match PC performance.

Not Forgotten is a little more complicated, and I think we need clearly articulated goals for what exactly the gun is supposed to be, in relation to Luna's Howl, before making any recommendation.

1
flute136•

Ban from non glory playlists and under 2100 glory. Boom

1
Quantum_leapfrog•

Neither Luna's or NF is a balance issue on PC which leads me to believe making other HCs viable on consoles would fix the issue.

0