[Developer's Note] Adjustments to the Artifact ‘Ring of Spirit Morph’
plug.game/kingsraid/1030449/posts?fbclid=IwAR...Posted Apr 8, 2019, 8:11 AM UTC
Posted Apr 8, 2019, 8:11 AM UTC
Honestly? It is an interesting take. Ring of Spirit Morph has been a pain in the ass.
I like how they understand that just giving a mana penalty to the user would not solve this problem as Nyx-Miruru still exist and are prominent non-mana attackers. This change definitely targets the Oddy-Spirit Ring cheese since that comp now has the weakness of debuffing Oddy before he unleashes his unstoppable S3. It still doesn't solve heroes with much faster and more aggressive plans such as Nyx-Miruru who will attack and damage enemies IMMEDIATELY so they will continue to get value out of Spirit Ring before the debuff hits them (if it ever hits them)
I wonder what Spirit Ring will mostly be used for now. I can only imagine it is used for stuff like support CC-ers to ensure they don't die immediately or in team comps where the team has a really strong HoT healer or burst healer that they can time properly. It doubt it will be completely unusable, but it is certainly not as brain-dead to use anymore optimally, there are clear weaknesses and plays to be made with and against the artifact... unless you are playing Nyx-Ruru but that is another thing entirely.
I like this change, there's a similar item in Dota 2 called Aeon disk, which does something similar. When the item procs, you take 0 damage, but deal 0 in return.
It works great on higher dragon on auto. Sometimes your tank can drop from BD4-6 before party buffs activate.
I have used spirit ring when it went out on my pure dodge no armor bait kasel. Took me while to notice miruru players use it <('-'< )"
I quitted pvp because of loman shield preventing miruru to be stunned, but I'll see what this change will become <('-'< )"
I use it on Clause when I farm floor 45 of Castle Orvel. Once Juno has gotten enough mana to cast the first heal, the rest of the battle can be auto'd. Otherwise, all five monsters hitting unbuffed Clause at the same time can drop him from 100-0 very quickly.
Due to ring nerf, I’m expecting Shamilla to have a comeback this meta. However, this is still quite problematic because AoE burst like NyX Ruru will be barely affected since they can damage the enemy easily with just auto attacks. They would be even more rampant bcs Oddy, who is their counter, will likely disappear after this ring nerf. I think nerfing them too would be great.
another nix/ruru´s counter nerf XD.
Fluss, then Erze, then now Oddy. We get it Vespa! U want nyx to dominate arena zzzz
This change really needed to come with an arena balance patch.
Pvp options are probably going to be wall,nyx/ruru, and I guess Pavel/Dimael comps. Pavel/Dimael liked ring a lot though so idk.
While I'm not following closely to PvP meta and builds, I think we need more of this.
Especially with the recent Nicky balance patch.
It is an interesting read for sure. It is definitely needed and I only hope they do this one for Nicky just because what the fuck has Vespa tried to do with her???
I'm not sure how perfect this solution is, as it does mean the counter to Ring of Spirit Morph is FASTER aggression, which is something that is usually done or capable of by the likes of Nyx-Miruru who are one of the fastest killers due to them not requiring skills to kill.
I think the best strategy might be to bring a strong priest if you will continue to abuse morph ring lol. When burst down, heal up right away to cancel out that penalty. Maybe new meta Mediana could happen with her s1 and s2 healing burst.....
Yep! Using it on a priest is definitely an option. Especially when the burst skills or CC are down. It helps that Dmg Dealt to Heroes doesn't affect healing so priests are still up and active.
Problem is that Priests aren't so demanding to have DPS stats so most of them can get by by building P.block or defensive stats anyway.
very good change i think, and i speak that as a Ring Dimael user.
it's fun to just cleanse and s3 dim to counter almost everything burst-y, but losing to Oddy Ring is tilted, and to be honest i would love to use other artifacts to kill wall decks. Ring doesn't help at all when it comes to bursting walls down
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Glad I kept all 3 morph rings at 0*. See how this greatly reduce dmg penalty is and if it gets less or more nerf with higher *.
On the bright side, killing dimeal, oddy, nyx, miruru will be alot better now. Sometime you die when they are burst down to 1% life, but cleanse and then fires back. Now you just need to live those 6 seconds hahaha. This could be like a reverse Loman shield penatly if below 15% hp they do less dmg overall to your party.
Now that arena would be less pain in the ass in the future. Based of my experience, an item that can cancel your death like this ring is such a game breaking in a type of game like this, especially when you can make it longer if you are lucky or a whale. I am glad vespa could come up with such a good solution. Hoping for more better balance to come. And please, re-consider that balance on Nicky is such a downgrade.
And hope that vespa will not just nerf current cancer meta pvp to the point where they can't be use anymore but instead make others outshined-pvp-hero to be more of use to increase the variety and the better experience in pvp.
Well I never hit Nyx and Ruru before killing opponents tanks. So mostly no change for me, sadly. Because Reina only dashes around tank.
On the bright side I could bring Aisha again in arena.
Time to grind those 5* uw of nyx & miruru huehue
I am so glad they explained what made them decide to change ring,we really need more explanation from them when they make changes. This is a good step, the next balance patch needs to include some explanation as well.
Sadly I think this will just make the arena meta more stagnant.
Edit: My post was kind of unclear. I like that they told us why they changed ring, despite not actually liking what they did with it.
Frontliners don't get to build semi-dps anymore since they'd just get killed by Nyx Ruru while not being able to do damage to them. Kinda sucks for those since a few of them can't afford to build tanky (Seria). Will have to see how this plays out.
This punishes any melee who used ring far more that is for sure. This should be of some benefit to backline divers like Tanya/Fluss/Ezekiel/Epis who do not run ring as often,and maybe now their target will be ringless.
Melee classes need better perks(like a pvp only perk to make them tankier),or something needs to be done about the matches ending in a few seconds because heroes are dying before they have even walked to the battle.
Hehe... is someone who uses Morph Ring so Burst/Bruiser Eze won't die in the first few seconds and have enough time to get into Fury without getting killed.
I guess my next option is to give Eze a Ring and maybe try to farm for offensive ID gear and put on my 2 Star Music Box (don't ask me why I have one at 2 Stars; RNG wants me to go fragile glass cannon).