I was looking for feedback on the functionality of the tool. I had found it difficult to select a low volume from the SteamVR dashboard instead of just muting it entirely.
EDIT: In case it's not clear: this is adjusting the volume in Windows, not just the volume of the music it's playing.
That thing is not going to follow me around when I'm playing VR games.
An audio adjustment widget like you're talking about would have to be integrated into the steamVR overlay, or exist as a 3rd party overlay. Making that happen, and making it user friendly, is the essential part of making such a tool. Making the slider is trivial.
You're right, I didn't implement overlay support before soliciting feedback. I agree it reduces its usefulness quite a lot, but I don't see how it makes it no longer a tool.
What do you expect me to do, close the game I have open and boot up yours to change the volume?
What you have is a prototype of one of the tool's desired functions.
Only that function is the one easiest to implement. What you have amounts to little more than an idea. And so there's very little feedback anyone can give.
Please spend some more time developing before submitting it as your own work, when it is so obviously a small tweak on top of default SteamVR assets.
My thoughts are that you took a pre-packaged SteamVR demo asset and used its default linearMapping setup to control a volume variable.
The stereo isn't even your own, like what are you actually expecting feedback on?
I was looking for feedback on the functionality of the tool. I had found it difficult to select a low volume from the SteamVR dashboard instead of just muting it entirely.
EDIT: In case it's not clear: this is adjusting the volume in Windows, not just the volume of the music it's playing.
But you haven't made a tool.
That thing is not going to follow me around when I'm playing VR games.
An audio adjustment widget like you're talking about would have to be integrated into the steamVR overlay, or exist as a 3rd party overlay. Making that happen, and making it user friendly, is the essential part of making such a tool. Making the slider is trivial.
You're right, I didn't implement overlay support before soliciting feedback. I agree it reduces its usefulness quite a lot, but I don't see how it makes it no longer a tool.
It's not a tool because it cannot be used as one.
What do you expect me to do, close the game I have open and boot up yours to change the volume?
What you have is a prototype of one of the tool's desired functions.
Only that function is the one easiest to implement. What you have amounts to little more than an idea. And so there's very little feedback anyone can give.
Please spend some more time developing before submitting it as your own work, when it is so obviously a small tweak on top of default SteamVR assets.