Beginner help with Cleric in D&D 3.5e
I have a few questions that I can't seem to find a definite answer to. 1a) How many spontaneous castings can I do in a day? 1b)Does it make sense to just prepare all non healing spells and then SC healing spells when I need them? 1c)Which spells can a chaotic good cleric cast? (besides non-evil spells like inflicts) 2)Currently I have been told that I need to do a concentration check, beating 10+spell lvl, to actually successfully cast the spell, even when nothing is near me or happening to me. Is that right? How do I go about casting if that is not he right way? Do I just say ok I'm casting Cure moderate wounds on this guy and then roll for how much I heal?
I have the players handbook 3.5e and I have read it but it doesn't answer it specifically enough for me I guess. EDIT: How would SC work with +1 to caster level? I sacrifice a level 3 prepared spell for a level 4 healing spell?
Posted Mar 9, 2010, 7:46 PM UTC · edited
1a) you can spontaneously cast as many spells of each level as your total for the day.
1b) I never prepare healing spells for my dwarven cleric. You can swap them at will for a healing spell of the same level just as if you had prepared it with no penalties. 1c) I don't have my book with me, hopefully others will answer this one
You don't need to make a Concentration check unless: a) you are in a roughly moving vehicle (fast wagon or ship in high waves) or on an animal (riding a horse fast) or in an sufficiently strong earthquake b) you were just hit by a spell or an attack of opportunity WHILE casting the spell c) distracted by certain spells
Most (not all) healing spells are touch spells, if you're right next to the subject you just cast the spell (a standard action) and touch them. If you need to move to the subject, you cast the spell (a standard action) then move to the subject (a move action) and touch him (part of the spell's standard action). You do not require a to hit roll to touch an ally, they don't need to save and spell resistence is automatically bypassed at will by the subject.
Some spells say: Concentration plus 3 rounds (and such) that's only for how long the spell lasts. You must be concentrating on the spell for it to be active and you can't cast other spells. If you lose concentration for any reason (like 1a, 1b, 1c) your spell ends in 3 rounds (or however many the spell says).
Long story, short: Normally, you do NOT need to make a concentration check to cast a spell
If you are casting a touch spell to target that opponent, they still get an attack of opportunity on you for you attempting to hit them, I believe.
Unless I say I am casting defensively?
Yep, casting defensively is a DC15 + Spell Level. Alternatively you can take the attack and hope they miss (anyone know if this is flat-footed?) or if they hit you, make a concentration check of DC10+Damage+Spell Level. Personally, I'd assume they won't hit me, I usually have pretty high AC.
No, you're not flat footed just because you triggered an opportunity attack.
Yes, but you can cast the touch spell, then move in to touch them. Also, if you miss, you can hold that spell's charge and try again.
*Edit: Wait, if a concentration check prevents the attack of opportunity, they don't get to attack you even if you try to touch them. Once your spell is charged they have to treat your hand as a weapon.
Is that how that would work? I haven't seen anything that says your touch is treated as a weapon now.
When you cast a spell next to an opponent, you have to cast defensively (make a concentration check) to prevent from incurring an AoO from the opponent and so you cast it properly. Then, depending on how the rules are, when you try to touch the person, you either do or don't get an attack of opportunity against you.
Edit: Ah, I found what you are talking about. Under Attacks of Opportunity for "Armed" Unarmed attacks.
Yep, if you have a spell charged, trying to reach out and touch someone certainly does not provoke an opportunity attack.
As an aside, does anyone know about ranged touch attacks? I imagine they would...
No, you don't need to do a concentration check when within melee range of an opponent to cast your spell, you do only if they attack of opportunity you and HIT you. If they don't do anything to you, it doesn't affect you. If you know they've used their Attack Of Opportunity for that round (and they don't have that feat that gives them multiple attacks of opportunity) you can ignore them.
Do clerics have any spells that take more than a round to cast? Even spiritual weapon doesn't require concentration to maintain...
Restoration for one. There are others.
That's one I hope I never have to cast in combat; lol
Were you talking about spells to cast in combat? I usually relegate my actions to standard or lesser in combat, so I wouldn't know. But I have seen spells that you channel to make it more powerful. I don't remember if it was a cleric spell though.
Control Weather?