Rallies should last longer or be infinite
The amount of management required to maintain the spawn point is taking away from my ability to lead effectively in other areas, such as fire and maneuver. I'm spending too much time micromanaging my radio man, or even dying intentionally, to ensure my section does not get wiped out of the combat area. While I am busy doing this, I am not leading. This is not good game design.
Thoughts?
Posted Apr 9, 2019, 5:08 PM UTC
I find the 2min refresh way too microintensive to use, as Post doesn't allow for close rally points like squad I will plant them a fair way from the squads obj, because of that to get closer to the fight to squad lead I find myself running back and forth more than directing fire and movement.
I love that Post is trying to become something different and carve its own path and not be a retextured squad, but I really feel that squad got this bit right.
I think the timer in post is better than the tickets on sulquad, but the timer definitely needs to be longer.
Squad got rid of the tickets. But they also introduced persistent ammo on death so an infinite rally is gonna keep decreasing it's use.
I prefer it.
OHHHH THATS RIGHT.
Yeah and those 2 changes made the game even more a chore. There whould have been ways to make Logis more meaningfull. nstead they introduced that persistant ammo bullshit and no ticket loss...
Squad rally system is better. Persistent ammo balances rallies and they’re bringing back ticket bleed.