Rallies should last longer or be infinite

The amount of management required to maintain the spawn point is taking away from my ability to lead effectively in other areas, such as fire and maneuver. I'm spending too much time micromanaging my radio man, or even dying intentionally, to ensure my section does not get wiped out of the combat area. While I am busy doing this, I am not leading. This is not good game design.

Thoughts?

Posted Apr 9, 2019, 5:08 PM UTC

6230
xXnicememeXx•

I find the 2min refresh way too microintensive to use, as Post doesn't allow for close rally points like squad I will plant them a fair way from the squads obj, because of that to get closer to the fight to squad lead I find myself running back and forth more than directing fire and movement.

I love that Post is trying to become something different and carve its own path and not be a retextured squad, but I really feel that squad got this bit right.

19
Benny303•

I think the timer in post is better than the tickets on sulquad, but the timer definitely needs to be longer.

2
Lionel-Richie•

Squad got rid of the tickets. But they also introduced persistent ammo on death so an infinite rally is gonna keep decreasing it's use.

I prefer it.

4
Benny303•

OHHHH THATS RIGHT.

2
persepolisrising•

Yeah and those 2 changes made the game even more a chore. There whould have been ways to make Logis more meaningfull. nstead they introduced that persistant ammo bullshit and no ticket loss...

2
SeraphAu•

Squad rally system is better. Persistent ammo balances rallies and they’re bringing back ticket bleed.

1

Agreed. No one wants to lead because they’re chained to the clock watching the rally timer. Stay safe. Wait. Don’t go in unless the rally has enough time. Come back and reset the rally. What’s this gun for? You lead I’ll be a rifleman. It’s like it’s a restaurant and the SL is the waiter. Squad does it better on rally’s. persistent ammo on a rally without time limit. The leader can go in with the rest of the gang. Rally waves keep the squad together as well. They should change it.

15
persepolisrising•

As Long as they dont introduce that persistant ammo bullshit from Squad it should be okish

1
BeaverTerrorOP•

Persistent ammo prevents rallies from becoming overpowered. It's a good system. Why don't you like it?

1

Yeah if the ammos not persitent than a rally and a FOB are the same thing. They need that to balance the ease of establishing rallies.

1
Nossa30•

It takes a good Squad lead to make persistent ammo not so painful.

1
fajuuUS Airborne•

5 minutes is too short but infinite rallies would ruin it, it'd force defensive teams to focus on rally hunting instead of protecting the objective itself. Then there's always a squad that goes commando bullshit behind enemy lines/camping, an infinite spawn behind enemy lines.. People forget this is WWII.

13
TheDudeAbides404•

Defense is always about counter attacking to the spawn point and pushing them back.... whether that's a rally, MSP, or FOB, otherwise you're just waiting to get surrounded and murdered. How does having a squad style rally force defensive teams to do what they already should be doing in active defense.... hell if they copy pasted it would have a 30m disable radius making it quite fragile.

IMO, counterattacking back to a spawn point while defending is actually more relevant to real world strategy than sitting still on a cap playing General Custard. Almost all successful defensive engagements in ww2 were usually ended with a counterattack from micro (squad) to macro (division) levels, especially in ww2 with mechanized maneuver warfare.

2
bokan•

I think the ability to refresh via a nearby radioman is a great mechanic that perhaps not everyone knows about, and definitely helps with this. But I still agree, and would like to see the timers raised a bit, and allow the SL to focus a bit more on combat maneuvers rather than tending to the rally.

5
RSPHardcoreGuy•

Yup. Should go without saying that radiomen should always be traveling in close proximity to their squad lead, usually a bit ahead. That ways if the radio is the first to go down you can still use his dead body to refresh your rally or set a new one.

5
aarrrcaptneckbeard•

Perhaps give the refresh ability to the radioman so he has something to do besides following the SL around.

3
Lionel-Richie•

This would be good. The SL has enough shit to do without managing a timer.

2
DesertHammer•

I agree, but not for infinite rallies.

Instead if they all were bumped up 5 or even just 2 minutes it would make a world of difference

2
MrAnarchy138•

First at the beginning of the match always make sure your radio man has a mic. Second make sure he understands that he is your personal bitch boy, he needs to stay on you always even if you rush headlong into a mg34 position because you think you’re rambo. Third make sure your radio man knows it’s his fucking job to watch the rally timer and he needs to notify you when it’s time to refresh the rally, assigning this task to your radio man makes squad leading immensely easier. Finally remember that you can refresh and drop a rally off of any radio, other squad radio man, dead radio man, commander jeep, enemy commander jeep, even an enemy FOB. Hope this helps!

2
Redsmoke556•

I much prefer it the way it is. Long term reliable spawn points are provided by FOBs and MSPs. Rally points having a timer balances them. Since I can place a rally anywhere that isn't directly on an objective instantaneously, this needs to be balanced by a mechanic such as limited spawns, or limited time. Furthermore, if a rally doesn't have any downside over FOBs and MSPs, the burden of maintaining good spawns is completely lifted off of logistics. It's really not a giant burden to maintain a rally point either.

1
Teddy_Grizzly_BearBritish XXX Corps•

I really prefer limited spawn mechanic, so you can overwhelm enemy without grenading all the rallies just by killing them

1
tredbobekWehrmacht•

That's how it is in Squad. Infinite, but people spawn in waves + you get minimal ammo

1
Falcriots•

Yes!

Even adding just an extra minute or two to the initial timer and to the refresh would be so much more helpful/less stressful

1
mrIronHat•

they could give it a passive regen instead of requiring you to refresh every two minutes

timer run down as normal

you regen 1 second per second for being within 50 meters of a radio

you regen 1 second per second for being with 50 meters of two other squad member (radioman count)

EX: the timer stall if you are alone with your radioman the timer regen 1 second per second if you're with your radioman and one other squad member.

1
AGuyFromTheSky•

Just let the radioman be able to update the rally so there are at least two people with the task. Would take a lot of load off the SL.

1
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1
TheDudeAbides404•

It's like watching a microwave timer, except instead of a hot pocket (combat), you get to watch another microwave timer....... honestly it's why I stopped playing PS as someone that likes to SL in Squad, kills the whole experience and dominates time that could be sent on other comms/coordinating. The bizarre aversion to everything Squad is a little goofy IMO, they should just copy/paste the mechanic with the increased disable radius IMO. Different doesn't always equal Better.

Hiding in a room/bushes and micromanaging strangers for an hour to keep the rally fresh is not a fun experience. It also takes away from the experience for everyone as each squad has two guys (SL & Radio) staying out of the fight so that they don't risk going down at the same as the rally timer..... it's terrible gameplay design and makes it so no one really wants to SL, also encourages jumping around Squads to find the one with an active rally which kills cohesion with randoms.

0
Nossa30•

hiding in a room or a bush watching a timer is not how you Squad lead.

Look, literally all you gotta do is make sure your radio man is within arms reach, and you will always have a rally.

If he refuses to stay close, kick or ask someone else. This game is way too fucking easy as an SL. They give you a submachine gun because you are supposed to be leading from the front.

There is a balance at play, a rally point must be close, BUT NOT TOO CLOSE.

0
TheDudeAbides404•

Except, it is how you SL if you're wanting to make sure the squad has a steady spawn in this game..... you are forced to time your moves with the spawn timer to give yourself enough time to respawn and refresh it VS focusing on the battle and seizing opportunities (ya know, having fun...game is supposed to be fun).

IMO, micromanaging some stranger on the internet to stay behind cover with you instead of pushing the assault with your squad is not my idea of a good time..... boils down to asking a stranger, 'stop having fun with me so we can sit here and make sure everyone else has fun in the assault' ....'Don't push to seize the opportunity, we gotta wait 90 seconds to make sure we don't lose the rally' ..... I want to fight the enemy not the mechanics.

"They give you a submachine gun because you are supposed to be leading from the front." ..... This has nothing to do with managing the spawn mechanics efficiently as an SL. Sure push the assault with your SMG, get capped at the wrong time and your squad is now SoL for a spawn.... as 1/3 of your section bounces to a new section for a spawn point, destroying cohesion.

" There is a balance at play, a rally point must be close, BUT NOT TOO CLOSE " ...... no shit, that's always been the rally meta in both Squad and PS, again you're still a slave to the rally timer in PS whether it's 2 minutes or 6 minutes (not sure what it is now, uninstalled months ago), this is time that could be spent having fun and coordinating attacks and pushing with that SMG they give you.

1
Nossa30•

I'm not really gonna read a wall of text. But I can tell you, i never sit in a Bush the whole damn game. I'm out there marking targets and getting double digit kills every game. Every game I always have a really. I kick radiomen who dont stay close because I wont have a rally point. If 6 minutes is too short for you to get a kill in that time, I guess you just gotta git gud then.

0