Bungie, please at least respond to the handcannon issues on console

Bungie Suggestion

110, 140, and 150 RPM hand cannon are completely outclassed by 180s due to bloom. We've been asking for an adjustment for months now and while I get that it takes a while to get it done, an acknowledgement that it's being looked at would ease a lot of worries

Posted Apr 10, 2019, 2:13 AM UTC

44
ImayormaynotneedhelpTOAST•

Also, note that u/Cozmo23 said he'd have more info about the state of handcannons 3 weeks ago after talking with the sandbox team. We got nothing.

1
SPYK3O•

I picked up a 110 the other day and was putting in work. Used a 150 to get Thorn. I don't think they're nearly as bad as people say. Granted I also never stopped using them through Y1. You just have to use them differently than the 180s. Honestly I think jötunn and pulse rifles HCR stagger are bigger problems.

0
mistersmith_22•

PS4 player here - are you talking PVP only? Because some of the most useful and deadly handcannons in the game are not 180s. Duke, Kindled, Devils, Nation, Coup, hell I even still rock Judgement sometimes just because I like the gun (and TBH, I know nobody else is lol). I even really like Warden's Law, even post-nerf. And those are just the Legendaries, I mean you want to bring Ace and Thorn into this then come on.

The secret to using a handcannon is in the rhythm of it, not in the reticle. You're dancing with the gun, not pointing and clicking. I just feel like knowing when to shoot is as important as where you're shooting...I'm good with it.

-1
TheStormWraithOP:D: Drifter's Crew•

For PVP mainly. No high level console player would use a non-180 in high rank play and that's the problem

3