r/Maya•
Interkom

Accidentally changed my render settings to 1000x50000px resolution with Arnold renderview open. Maya isn't responding I have unsaved data please advise.

Issues

Posted Apr 13, 2019, 4:34 PM UTC

27
__LilacWine•

hit ESC and pray!

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I have had Maya come back from the brink on things like this, maybe go make some coffee and give it a few minutes to recover.

6
Spectrobit•

maybe autosave is on? if not, i am truly sorry. save your shit

3
sorenletore•

My go to is to select the Maya on the task bar and hit esc for a solid minute. Just spam click that thing. Sometimes it will catch the renderer between the rendering chunks and stop it from continuing allowing you to save.

3
InterkomOP•
  • Can I force it to stop rendering even though I can't bring the program in focus and hitting ESC never works anyway?

  • Can I force it to crash to it'll attempt to save a file in the temp folder?

1
joe8349•

Maybe Maya should implement a pop up warning when changing render settings over 4k pixels (or some high amount).

1
InterkomOP•

It's astounding that they haven't already.

One of the basic principles of UI design is error prevention. This is why a program like Photoshop asks your confirmation before creating an enourmous document, and OSX asks if you're really sure you want to open 150 images at the same time.

If hitting '0' four times instead of three means the program immediately starts rendering more pixels than it can handle without crashing, then yeah it should bloody well ask for confirmation.

As an aside, it's crazy to me that Maya has been around for so long, and it's still practically impossible to cancel a simulation or rendering task. If it responds to ESC, the job was so easy you didn't really need to stop it. It's insane that the program can start working and proceed to ignore all user input until it's done, which could take anywhere from seconds, to hours, to days.

0
joe8349•

Agreed. They do have warnings for certain things, like doing something that would result in super high poly counts. So it should be easy to implement.

1