Opinion on scaling
A few notes first:
- This will be my absolute last post in this sub, you probably won't hear from me anytime soon.
- You can take this however you like, but I'd really like to share my opinion. Feel free to delete the post in case you consider there are already too many opened on this subject.
- I will refer to the answers from the devs in this discussion
Now let us get into the new drama of Neverwinter. Like many others, if the downscaling in older areas will be implemented, you won't see me play this game anymore. Not worth, there are better titles on the market.
So lets assume what they said will be ad-literam implemented. There will be a threshold for each zone for each individual stat that you cannot overpass. So for the sake of example, lets say a 17k item level player will feel like a 14k item level player in Barovia and like a 13k item level player in Chult zones. I'd very much like to know who came with this idea and expected to pass to the community. So I spent X amount of hours or Y amount of zen to achieve that 3k-4k item level gap, yet when I go in those zones to do my weeklies, dailies, get my currency, make my keys, all my progress is rendered obsolete? I'm back to rank 9 enchantments? Back to god knows what unbalanced stats? Excuse me, what...?!
And they say this does not affect new players. Hell yeah it does. Why would anyone want to invest the amount of time to get full BiS if he won't even feel a difference in 80% of the gameplay. You run the latest dungeons maybe once a day. They are not profitable, they are a waste of scrolls, they are inefficient for farming. Most of the time you're stuck in campaign making keys for said dungeons so you can actually open an extra chest and feel like you gained something, maybe. Considering after a 3 months hiatus, only logging in to refine and get the daily key, I'm still sitting on 1.4m RAD, I would stay away from the word "rewarding". But that's a whole other subject, lets not get into that.
Do devs not actually play this game at all? We already know that Julia, no offense, our beloved community manager, is not part of the community. Unless you log in daily, do your quests, grind, feel the ups and downs of the game, gain that satisfaction from gearing up your toon, sorry mate, you're not part of the community. Posting the messages imposed by the corporate office won't make you part of the community. Its just your title. I actually watched a stream of yours during the winter festival. You're rocking a good ol' 13k CW with random gear. You never had to manage your time spent progressing campaigns and hitting the RAD cap as a new player. You got no idea what the word 'grind' stands for. You're basically a muppet that probably forced into streaming the game from time to time.
Is there someone, anyone, in the development team, that actively plays the game?!
Now you also mentioned you wanna make the game more challenging. This is not the way. Sadly you cannot make the game more challenging in a proper way. At least I can't see that way. You cannot implement complicated mechanics in game because, frankly, possibly half your players are playing on 200+ ms since we play from Europe. Cool story, right? A lot of people did not have this figured out. Mechanics and this kind of pings do not work well together. You attacked the numbers instead. Got rid of the buffs, when the simple solution was make them additive not multiplicative. Teamplay is completely gone. There is no more synchronization. You basically throw everything at any time, because the few debuffs that are left are pretty much 100% uptime. Good job on that one. We'll also have to see how well the class balancing worked. Lets not jinx it.
Now, like a whole lot more people in my situation, having two fully geared very close to full best in slot equipment characters, there's nothing I didn't do in this game. So I went on a break, hoping that MOD16 will bring something exciting enough to make me wanna spend my millions of AD and create a new toon and get it to best in slot. Sadly the situation is looking pretty grim brothers.
Now, before you jump on me for talking before testing in-depth, try to get two characters to best in slot, and let me know how you feel when you learn that 80% of the time you play, those hardest 4k item-level are rendered completely useless and you just do the same as a guy who invested maybe 10m less AD and you barely feel the difference from a guy who invested 20m less AD.
Cheers!
A salty HR
Posted Apr 21, 2019, 4:33 AM UTC