r/pathofexile•
kokue

My speculation on the reason behind current POE problems

Discussion :twoc:

First of all, I want to make it clear that this is JUST MY SPECULATION.

 

Currently POE has quite a few mechanics that we asked for a change, and GGG never seems to care or just unwillingly to change. This is a long list, including:

 

1.Phase/immune boss and unnecessary wait time, I don't think anyone like this, for example lava lake boss and elder guardians, currently it takes way longer to wait for phase transitioning than actually dpsing the boss.

 

2.Crafting recipe, before the master overhaul we had to spend weeks doing rotas to unlock crafting recipe but GGG made it even worse to gate crafting recipe behind unveiled items. This was ridiculous because I am 39/40 and still lacking most of relevant craft and had to ask for crafting service from other people, I can't imagine anyone manually farming all recipe by themselves without buying/asking unveiled item from other player.

 

3.Lack of information in the game. For example, synthesizing item. People would have to look up mod from third party website when possible outcome could of been displayed when you put in 3 fracture items.

 

4.Trading, I believe everyone have experienced PMing 10+ people for something(currency/map/trash uniques) and not getting any response. This is a tricky one as not everyone would like an auction house because it "would totally destroy the game". But at least I think an auction house limited to map and currency could of been fine?

 

 

I list some major ones and this list can goes on and on, but I don't think anyone would like to read them out so I gonna stop here. So why does these problem exists? This has been bugging me for several leagues and I recently found my answer after watching Chris' talk at GDC(where he talks about how to make player play POE forever). And here's the key, all these "problems" exists just to MAKE YOU PLAY LONGER, but in a REALLY UNPLEASING WAY.

Now we look back at these problem we can see why.

 

1.Phase/immue boss, when our dps grows so fast and we one shot everything, only thing matters is dps and movement speed. Adding phase/immune boss in forced defense into equation and inevitablely make you play slower if you want to do these content.

 

2.Point 2 and 3 are pretty much self explanatory, lazy but effective way to force longer play time by gating something behind something else(RNG/ third party resource)

 

4.Trading, so this clear that if all GGG cares about is make you play longer then we will never have an auction house. Auction house in its core is just a way to short cut the progression. Currency/map, imagine playing ssf and having to 6link something or to unlock whole atlas, it takes way shorter time to achieve these goal by just trading. And gear is worst offender as in late stage of game only thing matters is gear, why farm map and craft item yourself when you can just buy it off from someone else? Trading overall just reduces play time and making it easier with auction house WILL dramatically lowers play time.

 

 

Having all these said I hope you can understand the reason behind these problem. Play time is key and these problem will never go away unless GGG are willing to solve it by just adding more content. But just Chirs said in the talk, it's not sustainable. So these problem will stay, at least in the near future.

Btw here's the link to the talk if you haven't watched it https://www.youtube.com/watch?v=pM_5S55jUzk

 

TLDR: Just imagine every decision is made to make your play longer, even if in an unpleasing way

Posted Apr 22, 2019, 6:03 AM UTC · edited

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Zardran•

People whining about waiting 10 seconds for a boss to phase because they are obsessed with efficiency are silly.

They don't change this because it's a dumb complaint.

Veiled crafts are additional crafts to what we had before. They did not replace the old master system.

They don't do anything about this because it's a dumb complaint.

Don't confuse the whining of a vocal minority of people on Reddit as "everyone".

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kokueOP•

If you ever happen to farm uber elder, it takes way more than 10s. In fact it might take longer than the time you clear the map..

As for unveiled mod, initial release was fine. Until they nerfed it to the state where you need way item to unlock the mod and betrayal was arguably rarer...

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Zardran•

So? You are fighting the absolute end boss of the game and you think you should be going boom boom done? This attitude is stupid.

Veiled mods are extra to the old crafting system. Not mandatory. Stop ignoring this point. Are you trying to claim they should give you everything you want in the game easily?

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kokueOP•

It's the same argument in these boss complaint thread all over again, I rather it to be ACTUALLY HARD THAN THIS MEANINGLESS WAIT TIME.

And yeah of course, except the fact that old recipe like jewel socket and links are also gated behind RNG. And the fact that I am 39/40 and almost 40/40(just need to finish lab) and not able to unlock the recipes. Who do you expect to unlock them? How many people even complete 40/40, how many hours it takes, do you even understand?

1†
Zardran•

Uber Elder not difficult. Yeah that's why everyone does it easily right? Oh wait. No they don't. Far less than 1% of the playerbase has actually done the fight. Terrible argument.

So you didn't unlock all the crafts. Um......find somebody that has what you want? Who says you are entitled to have absolutely everything in the game?

That's what your arguments boil down to though. You are acting entitled. You want everything and you want it faster and you are trying to twist these into problems where the developers are intentionally screwing you to make it sound as bad as possible.

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leglerm•

Tbh i agree with OP on the phased bosses to a certain degree. If those are true endgame bosses such as elder/guardians/delve bosses etc. i am fine with those but map bosses such as kitava are just annoying. There is nothing happening during those animations and when the boss fight takes almost as long as the entire map clear not because its challenging but because of those animations thats not really fun.

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Lagwins1980•

1.Most of it comes down to the players and what they keep playing influencing the game via retention....that why everything is so fast and why it needs stuff like phases.

2.Crafting recipies, well what else are you going to do in a game where you grind things?

3.Lack of information, past the extended tutorial in game the devs want the players to figure things out on their own, because it is more fun for those that do.

4.trade is a player problem, the system is fine...the players misuse it.

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Efficient_Polution•

TLDR: Just imagine every decision is made to make your play longer, even if in an unpleasing way

Worked for me in the past, nowadays i'm simply not playing anymore and won't support their mindset of development anymore.

You can't grow your game anymore if you stick to the current trading.

No one who will invest time and therefor money into you game will do it if "playing" the game requires as many third party tools as of right now.

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kokueOP•

Sorry currently it's just a wall of text, I am looking into how to format it.

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