[Dark Frontier] Incendiary Slagmite

[Dark Frontier] Incendiary Slagmite

Posted May 2, 2019, 6:17 PM UTC

22967
NeoAlmostAlmost•

Ooh, it's the art from Slagmite Swarm! The card was fun back in closed beta.

As for the new card, it's market hate, a mind game, and a pretty interesting mechanical implementation too. I'm assuming that if they draw the chosen card it will transform into a firebomb in time to explode, rather than just sitting in hand. The FF influence is a bit restrictive. I wonder if ponysnatcher was the start of a market-hate cycle. This is a great answer to decks that rely on a finisher in the market, like Talir or maybe Temporal.

78
cbookami•

:O are there more cards from closed beta that don't exist anymore?

22
Cheesusaur•

Short answer: Yes.

27
NeoAlmostAlmost•

There was a patch at the end of the closed beta that changed a lot of cards based on new ideas about which colors have which battle skills, and so on. Before that we had ambush in primal, killer in shadow, different stranger effects, and so on. I think most art from then has been reused by now.

20
Sauronek2•

That's true but some of the cards were removed just due to their power level being too high. I don't quite remember the name of it but the 1F 0/3 that got +3/+0 when wielding a weapon and also the 10-drop spell which was Feln's own spin on Cruel Ultimatum are prime examples of this. I think the spell was called Dimensional Rift or something like that.

4
Sauronek2•

People overestimate market hate against Temporal. It's a valid strategy basically only if manage to kill Temporal, 12 power owls and Pit but then also have the answers ready for their Parliaments and Sword (sometimes also Equivocate). This is also great against Reanimator killing 4/7 of their cheap reanimation spells.

8
SasquatchBrah•

If I see this drop, I'll definitely get pit or removal out instead of temporal. It's not like temporal is needed to finish off an aggro matchup where you've already stabilized, and no other decktype will play this card

6
Secretweaver•

This is where the mind games come in though. The fear of them transforming your most important market card might make you take something else instead, even if they didn't actually choose to transform that card. IE: you think they hit your Temporal so you choose to take your Pit instead, then you find out that they actually hit your Pit instead of Temoral.

Really interesting card. I dig it.

8
Chijima•

Exactly. Thing is, those may be finishers, but not the actual wincon of the deck. Normally, when it resolves that stuff, it could be anything, they are just in a winning position.

2
Mack_Eye•

Interesting. Obviously you want them to draw the card you chose for immediate pay-off, but the case where they draw a different card from their market'll still transform the chosen card, which still seems pretty good (effectively removing a card of your choice from their market)

Also, as a side effect, this lets you see the enemy player's market, which is a pretty nice bonus.

50
xlegendarypete•

Well those times where they market and try and get harsh rule, they will be in for a big surprise ;)

20
Chijima•

See, that's why I just play all my twelve sweepers maindeck.

15
Kapper-WA•

You might be a bit early to the dance...

3

I LOVE it.

edit: Wait, does this only work once? I would have expected it to be 'The next time they draw THAT card from their Market'.

Does this mean that if I use this, target Permafrost in their market, and they go to market and grab Eilyn's Choice that nothing will happen? Or that it will transform the Perma into a FB while still in the market? Or that if they then go to market a 2nd time and grab Perma that it will transform then?

18
Fyos•

I think it turns the thing into a FB no matter what, but it's an additional 'gotcha' if they actually draw the FB and take 5 to the dome.

33
NeoAlmostAlmost•

In that example, the perma will transform but the firebomb will still be in the market. They could later grab the firebomb if they have a fire merchant.

12
LocoPojoDark Frontiersman twitch.tv/locopojo•

Some days, you just really need to draw a new card.

34
DeadlypandaghostLover of Dragons•

That awkward moment you would but you have the wrong color merchant

3
connery0Jank bot•

Its still a transform effect, do transformed and stolen cards that lost their influence make for valid targets right now?

1
baru_monkey•

"Haha, now I cam play my Stormhalt Knife for free! Thanks, Market Firebomb!"

14
TrailerParkBride•

I already know that I'm going to lose a game to this.

6
ajdeemo•

It transforms the chosen card into a firebomb the next time they access the market. This means you will only get the damage off if they pick that card, since most players are unlikely to knowingly market for a firebomb.

Interestingly enough though, sometimes that may be correct. 5 damage is a lot, but it still draws you a card from your deck.

12
DocTam•

Yeah it seems to be a one time and one card effect. So if playing Mono-F you know that Hailstorm is good against you, or maybe the Eilyn's is going to counter your Obliterate. You can choose that card and when they go to pull it out they will instead take 5 damage and draw a card off the top of their deck.

It should be easy to pick the correct card. Which means that they then start doing mind-games as they know which card you are afraid of so they take the second option; but you actually turned the second most potent card into a Firebomb!
I'd be happier if this were a 2/2, as pings tend to hate out anything that isn't Hojan levels of pushed, but this will be a fun card.

4
Alomba87Deleph Duelist•

A crazy Onslaught effect in a faction that is already aggressive? I bet this sees some play.

15
SecondChanceSloth•

I love this card so much. 4 copies in my jank Firebomb deck, for sure >:D

11
sunqiller•

RIP to all hailstorms in the market

11
ResumOP•

From Scarlatch

9
krorkle•

Does this hit smugglers harder than merchants? Merchants can still have one-of hate cards in their market, but they can also have redundant combo pieces for easier access.

8
Casualcryptic•

Very aggressive body with a powerful aggressive affect that will lead to interesting mindgames among players. A+ card.

Question though, does the opponent draw a card when they draw the firebomb? Firebomb usually has destiny right?

7
ajdeemo•

Yes, they should draw a card.

3
Casualcryptic•

Well, as a damage resource and access denial it's still good. Drawing a random card is statistically worse than drawing a card of their choice from their market. Still going to be frustrating on those rare occasions where they draw a better solution that you know wasn't in their market.

2
connery0Jank bot•

they still have to trade away a card from their hand, denying them the awnser they were looking for in the market seems punishing enough already (+ 5 unblockable face damage), no need to also make them also effectively lose a card.

1
Ayemikeyhelikesit•

Ive got a feeling we arent getting those merchants we wanted

4
Aegidius7•

Market hate would allow them to be more balanced, though this set is not looking like the second half of defiance.

2
krymsonkyng•

YES! A called shot using hidden information! Moar! MOAR!

Seriously though this is one of the least exploited design spaces in the digital medium and I'm stoked to see it.

4
Chefbarbie74•

Holy crap! My mono fire deck just got a new MVP!

3
ThreeSpaceMonkey•

I really don't like this approach to market hate. The solution should be making the mechanic less powerful overall, not these incredibly binary hate cards that will inevitably hose strategies that want to build around a specific card more than decks that just shuffle cards in and out of the market (which are the real issue).

3
PerfectionLost•

Quality.

2
VolteCaptp•

I fucking LOVE this card !!!

2
Boss_Baller•

Ok now Im hyped for the set.

2
eternalyarping•

I am not worthy.

But I am ready.

There is a bit of an issue here if wanting to use this in a Grenadin deck as there is a glut of required grenadins at 2. It can't replace [[Disassembler]] or [[Tripwire Grenadin]] -- both of those solve too many problems the deck has.

It might be able to replace [[Spark Hatcher]], as traditionally the Hatcher's main goal was replacement to start up a new attack. In this case, the single attack of 3, messing up the market, and removing a possible board wipe are all upgrades.

It may force the deck to run a couple more 1 drops, so that this can be relevant more often on two.

This card makes me excited for the new set. First 3200 right here, folks.

1
EternalCards•

Disassembler - (EWC)

Tripwire Grenadin - (EWC)

Spark Hatcher - (EWC)

^^Problems ^^or ^^questions? ^^Contact ^^/u/Abeneezer

1
demlet•

Cool. Also, bye bye my image of Grenadin being kinda cute...

1
gluner•

This seems extremely powerful and good enough to completely push market-combo-based decks out of the metagame if aggro is viable. If you rely on the market for combo pieces (e.g., Diogo combo, Vodakhan combo) or win conditions (some Temporal lists, maybe other control variants), this card could end the game on the spot. Ponysnatcher was unreliable both because you couldn't choose the key piece and because it had to hit before it did anything.

1
SmilingBrook•

So excited for what the implications of this!

1