Experiences & mods running the D&D Stranger Things Hunt for the Thessalhydra Adventure?
Hi folks! TL;DR - I'm running the Stranger Things starter set adventure Hunt for the Thessalhydra for Int'l Tabletop Day at my local comics & game shop, and I'm wondering what tips, tricks, and mods people employed.
Slightly longer version -
Here are some slightly more specific things I'm looking to expand, change, or seek advice on:
- I don't like how the "mysterious warrior-princess" is used in the adventure, so I'm likely going to make her into a Companion character using the Companion System rules on DMsGuild. She'll join the party and have some minor abilities to help the party hit and/or heal.
- Due to #1 and the possibility of more than 5 players, I'll likely bump the Thessalhydra's HP and give it a 3rd Legendary Action (but only if necessary).
- The beginning roleplay sequences are underdeveloped, disjointed, and technically don't have an impact on the players' choices or their path through the adventure. I'm thinking of combining a few of them and creating a scene with a couple NPCs, an owlbear (to really sell the idea that there are lots of owlbears wreaking havoc on nearby farms), and a very, very short wilderness journey (from the castle where they get the quest to the village where they investigate and discover the location of the troglodyte cave). Any thoughts on a good interaction/exploration/investigation sequence all rolled into one?
- How have people found the trog encounters? There are a LOT of them throughout the adventure (two groups in two different caves). While I like that there are several chances to interact and intimidate or subdue them without combat, there's still just...a lot of trogs! I feel like a little more variety would be nice, or just less encounter areas overall, reducing the numbers of trogs...?
(Cross-posted on https://www.reddit.com/r/DMAcademy/)
Posted May 16, 2019, 5:31 PM UTC
12
All your comments are valid,
ANNNNND ... that is EXACTLY the kind of adventure a middleschool kid in the 80s would have created.
Soooo "fixing" it kind of runs counter to the THIS is a "Stranger Things" module vibe.
EDIT: Heck, those are the types of issues that you expect and find in the TSR Published modules of the early 80s!
I fully understand what the designers were going for, but I want to know actual play experiences of others and run it my way since...I'm the one running it ;-P