Buffing The Bottom Of The Barrel
With everyone complaining about the lack of balance changes, I decided to write up a list of balance changes that I feel need to be made. If you've looked at my guide page for characters, then you'll see that I have a rating system that is as follows: bad, subpar, okay, good, great. The way I see it, the okay rating should be the lowest rating, and anything in the subpar or bad category should be buffed up because holy crap are they bad. So in this write up, I exclusively looked at these characters and tried to bring them up to at least the okay tier without breaking them. If you have any suggestions or critiscims let me know.
Movie Jason
- Roaring Tiger: Decrease cost to 2.
- Perfect Spiral: Increase damage.
- Aerial Assault: Remove recovery frames at the end.
Movie Zack
- One Two Combo: Make the attack cancellable after the first hit. This would alleviate this attack's two biggest problems: 1) Using One Two Combo is incredibly risky due to how easy it is to block. Your opponent can just dash backwards to avoid the first hit, and then they will have more than enough time to leisurely block the second hit. 2) Without the use of an assist or having your opponent backed into the corner, this attack knocks the opponent way too far away for Zack to follow up with another one of his attacks. If the attack became cancellable after first hit, then Movie Zack players would then be able to choose to lose some of the damage of this attack in order to be able to use one of Zack's other attacks afterwards.
- Power Punch: Decrease cost to 4. Its not strong enough to warrant a cost of 5.
Zeo Pink
- Fire Cloud: Increase damage
- Disc Spin: Increase the size of the hitbox on the last hit. For some reason, I find it very difficult to land the last hit of this attack when my opponent is airborne.
Movie Putty
- Damage increase on all attacks
- Rubble Rouser: Remove the brief period during the attack where it is possible for it to be blocked
Lord Zedd
- Forceful Blast: Increase the size of the lightning ball projectile. This would fix the issue of the second hit of this attack not hitting cornered opponents.
- Shock Quake: Increase speed of last hit so that the attack can be used safely in combos.
Goldar
- Goldar! Slash!: Increase speed of last hit to make this attack easier to combo with.
- Goldar! Stomp: Decrease the recovery time at the end of the attack.
- Drop Kick: Decrease the recovery time at the end of the attack
Koda
- Capoeira Combo: Increase damage on last hit. That last hit is pretty hard to land so it should do more damage as a reward for going through the trouble of landing it.
- Half Moon Kick: Decrease recovery time at the end of the attack.
- Shield Slam: Add stun on first hit.
Trakeena
- Insect Queen Combo: Increase speed throughout so that the attack can be used in a combo
- Wasp Sting: Increase range. Change from stagger to knockback.
Xandred
- Master's Fury: Make this attack cancellable after the first hit. This is honestly the only change that Xandred needs in order to be usable, but let's keep going just to show that these characters can be buffed a lot without them becoming broken. Add DoT fire effect on last hit.
- Mocking Slash: Decrease cost to 4.
TV Trini
- Flying Dagger: Increase speed. Increase range of explosion. Have the attack launch opponents towards Trini in order to make follow up attacks easier to do.
Robo Knight
- Blasterize: Increase speed. Add a stun to the second hit.
- Rapid Flurry: Make first hit sweep when it hits an airborne opponent.
Magna Defender
- Valiant Combo: Change to strike. Increase speed of first hit. Make this attack cancellable after first hit now that it is a primary multi hit strike.
- Noble Blow: Change to breaker.
- Magna Storm: Add knockback on last hit. No idea why this attack doesn't have any effect at all on the last hit.
Mesogog
- Psionic Brain Blast: Increase range.
- Meso Flash: Increase range and damage.
Black Dragon
- Damage increase on all attacks
- Chaos Wave: Change from knockback to stagger to make it easier for his other super slow attacks to land.
Danny Delgado
- Wild Kick Combo: Make the last hit of this attack sweep.
- Bison Charge: Make the recovery frames at the end of this attack cancellable by performing another attack or taunting, but not by dashing (like Koragg's Shield Bash).
- Axe Flurry: Increase speed of the attack so that it can now be safely used in combos. Add a sweep to the last hit of the attack when the opponent is in the air, but make the last hit stun on the ground in order to reward players who still favor the "overwhelm the opponent with strikes until they can't block" play-style of Danny.
Posted May 17, 2019, 2:00 AM UTC · edited