Job diversity should be a higher priority than more story content
Let's be honest, 90% of the time we play this game it's grinding Jobs or Abyss. It's just how the game is set up. As cool as it is to see they're working on new story quests, I think adding more dungeons--and more types of dungeons like outside areas--to Jobs would go far, far further in making the game less monotonous.
Posted May 17, 2019, 9:08 PM UTC
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