Romero addressed some Doom 3 problems

Posted May 29, 2019, 4:43 PM UTC
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Posted May 29, 2019, 4:43 PM UTC
Oh i thought he was referring to sigil.
He definitely is, people are complaining it's way too dark. Why would he be talking about Doom 3 at this point anyway? He didn't even work on it.
Same, I heard some complaints about some of the rooms being too dark.
-5 gamma plz.
For some reason I literally just did that and now my eyes hurt
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That is the joke, yes
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How to ruin DOOM 3.
Another way to ruin DOOM 3 is to play the BFG Edition.
Yeah but BFG is more fun to play due to more ammo, more action oriented level design, faster movement speed, and my dummy dumb brain that likes the shooty shoot parts of the game accompanying the spookiness, rather than the other way around
Actually, the worst part is that the flashlight mechanic is removed.
if your big gameplay hook revolves around your futuristic sci-fi supersoldier protagonist not understanding how duct-tape works, its a flawed mechanic
When you start to apply realism arguments to a game like DOOM, you're silly to say the least.
A lot of people, myself included, indeed enjoyed the flashlight mechanic. It's an integral part of the game design. The maps are built for it. The monsters are built for it. The combat is built for it.
Not really, a game mechanic isn't supposed to be part of the story, it's supposed to be fun to interact with.
Yeah that element probably should have been a toggle option in the menu to cater to both playstyles
Wow, I played BFG Edition and wasn't a huge fan of it, but I had no idea there were so many gameplay changes in that version... now I want to try the original
But then how you gonna play it in VR?
Unless it's Doom 3 BFG with the outstanding Oculus VR mod.
BFG Edition in VR is my fuckin jam tho