Some attacks have additional hitstun; G&W's Fire has +10 frames. Fox dtilt +3.

Ultimate

Just a reminder of a new addition to this game. Ruben has information on the few attacks that have them. It's also why rapid jabs work more consistently in this game.

Ruben_dal/status/1124858557059481602

What do you think about this? It certainly explains some weird situations like how Bowser Bomb couldn't be airdodged despite how slow it was.

This also means it's possible that attacks could be given more hitstun in patches, which is just bizarre to think about.

Posted May 29, 2019, 11:26 PM UTC

448
OmegaTyrantR.O.B.•

Oh so after so many years people can finally say "give X move more hitstun" in their balance suggestions without sounding like idiots that don't know how hitstun works (though existing moves with combo issues still have more pressing issues with their ending/landing lag, knockback, and/or launch angles that should probably be addressed to solve comboing issues instead of throwing on a hitstun modifier).

26
randomtechguy142857My other main is a Mii costume•

The thing about endlag removal is that it not only makes moves combo better, it also makes them more safe on whiff/shield. If the balance team wants to make a move combo better without making it more safe, I'd imagine this would be the easiest way to do so.

11
OmegaTyrantR.O.B.•

Yes, I imagine that's why Fox's d-tilt has a +3 hitstun modifier instead of 3 less frames of endlag, so there will be cases with certain moves where the ending/landing lag is the issue in preventing combos but reducing the lag would make it too safe for its effectiveness (and it could be a creative way to nerf an overly effective combo tool by making it less safe without hindering its combos).

9
michchamp1900•

I see nobdody talk about this cuz I think this could potentially be a game changer. So many moves in this game need just a tad bit more hitstun to combo. Now they don't need to reduce a move's endlag if they want it to combo better, just up the histun and bam.

9
GD_SytonixKen•

Exactly this with Ken's jab, you legitimately have to mash the A button for it to link, it has so little hitstun

8
Kintuse•

On some characters it doesn't work at all like K.Rool can just shield it as if Ken borrowed a page from Samus's jab. I think it's not bad to ask for more hitstun considering just how short ranged it is to even land the damn thing.

2
SleuthMechanismDark Samus (Ultimate)•

Yessss now do this to all the things please, devs. not enough stuff in this game seem to have as much impact or combo potential as they feel like they should

2
hubristicCal•

Huh so this is why fox dtilt combos into everything

1