[confused] HexagonalTiledMapRenderer only displaying one hex.
I've been using this example: http://useof.org/java-open-source/com.badlogic.gdx.maps.tiled.renderers.HexagonalTiledMapRenderer - but when my app runs it only displays one hex tile in the bottom left of the screen.
Each run the hex is randomised, so I assume it's drawing either the first or last tile the code randomly selects.
I'm probably doing something stupid, any ideas?
HexagonalTiledMapRenderer is supposed to draw a CIV-style map of interlocking hexes, right?
Posted Jun 13, 2019, 7:42 PM UTC
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