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Claky

Mono Red Superfriends help

DECK HELP

I really need some help rethinking my mono red planeswalker deck. This is my first crack at a superfriends deck and I'm trying to keep it budget (<$20/card), with some exceptions (looking at you, chain veil).

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Decklist: https://tappedout.net/mtg-decks/squee-friends/

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I've picked [[Squee, Goblin Nabob]] as a commander because he was one of my favorite original characters and he synergizes with all the red planeswalkers that can rummage . Once Squee hits the graveyard, I can discard for free once a turn while keeping the board clear with sweepers like [[Chain Reaction]] and [[Blasphemous Act]]. Then I want to ramp until I can stick a planeswalker with a game-winning ultimate like [[Chandra, Torch of Defiance]] or maybe [[Sarkhan the Masterless]] and then resolve a [[Devastation]] or [[Jokulhaups]]].

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The issues I've run in to is that many of the red planeswalkers' ultimates don't win the game on their own and mass land destruction is sure to cause some salt. I'm open to other game plans, but it seems like constant board clears and MLD plays into red's strengths as a color. I've seen some other [[Rowan Kenrith]] superfriends decks but it looks like they rely on expensive combos and I'd like to build a superfriends deck that isn't more of the same.

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Does anyone have advice for me? Is mono red superfriends even viable?

Posted Jun 18, 2019, 4:02 PM UTC · edited

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