What if Wicked provided damage for EACH status effect a target was on.
Coz let's be honest here when a talent (Compensated) gives you more damage the less Reds you spec into it renders Wicked pretty much useless.
What if instead it dealt something like 8% per status effect.
So if you burn and disorient an enemy that's 16%.
Food for thought
Edit - This is a PvP only post.
Posted Jul 6, 2019, 1:09 PM UTC · edited
014
Compensated is additive
Wicked is multiplicative
(Still, agree Wicked needs a buff)
It's still 15% Vs 10%
Multiplicative doesn't make up for that much of a difference.
If you are at +50% weapon damage, compensated will only be a 10% increase in final damage.
But it's constant.
Wicked can only become viable if it gives you more at least sometines.
You are assuming you are meant to use Wicked with 3 or less Reds. Wicked requires 4 or more Reds
The Breakpoint is 50% Bonus Weapon Damage.
This means that, with everything else being equal, if you have more than a total 50% bonus WD (which can be AWD or weapon specific), Wicked gives more damage than Compensated.
Wicked is still situational though.
I like it, I want to use it, but it still isn't viable IMO.
Compensated allows me to gain constant and good damage whilst not making me sacrifice Armour or SP.
Personally I would nerf Compensated. It's too good.
Why? compensated and wicked are mutually exclusive, compensated it's there to give you slightly more damage without relying on reds, while wicked will increase the higher damage you should gain for running more reds due possibly multiplying damage * weapon damage * crit damage * wicked