[FEEDBACK] "Mirror Damage" / RFF
First of all. I LOVE the addition of mirror damage to the game. It is the only & correct consequence in team game online shooters to prevent griefing and to keep realism (damaging teammates will remove team health) at the same time.
This concept goes way back to the Half-Life 1 mod scene and was actually available as an AMXX server mod called "Mirror Damage". It emerged and was very progressive for the time but somehow it never became popular (as in - was implemented in official patches of team multiplayer shooters) maybe just because first versions of it were buggy and damage calculation became complex and led to some iffy behaviour sometimes.
Anyway I digress...
So I am not 100% up to date as to what changes are running on TTS concerning RFF. But in case this hasn't been mentioned yet: The damage that gadgets do to teammates should NOT reflect back to the gadget but to the owners player/avatar, since human HP are a way more valuable resource than gadget HP in this game. So during RFF being off for a player he would damage the team's health points by shooting a mate with a gadget. While with RFF on now he damages only a gadget and team HP stays the same , while normally it would of course do damage to a player.
It's a little inconsistency in my eyes and I assume this was talked about internally. Maybe rethink this aspect of it to make it even more balanced.
Cheers.
PS: Also I am quite interested how explosion damage to multiple friendlies is calculated to reflect. It is added up , right? And when it kills you the potential "overshoot" of the damage is still being calculated to damage the mates in the explosion while taking into consideration distance and any other dmg modificators of the explosion?
Posted Jul 10, 2019, 1:19 AM UTC