We are the developers of Kingdom Come: Deliverance, ask us anything

AMA

Hello. We are Cinematic Designer Martin Komárek (jesseunderdog) & Community Manager Christian Piontek (Dr-Fusselpulli) from Warhorse Studios. Developer of Kingdom Come: Deliverance, and we are here to answer your questions about our game. Please note, that there will be a random giveaway among the contributors of this AMA, so you can win a KCD Royal Edition, a Womans Lot DLC, or a base game of Kingdom Come: Deliverance. Kingdom Come: Deliverance is also available for 12$ on the Humble Monthly subscription in a bundle with Surviving Mars. Feel free to ask your questions now.

Thank you very much for joining the AMA, the thread it locked now. The winners of the keys will be choosen tomorrow. :)

Posted Jul 12, 2019, 1:58 PM UTC · edited · locked

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josh30601•

Hey, I have to ask how hard it is for developers of a game like this to balance realism with overall amount of fun the player has

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jesseunderdogKCD: Cinematic Designer•

y, I have to ask how hard it is for developers of a game like this to balance realism with overall amount of fun the player has

Hey, josh!

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This one is a tricky one but I hope it's obvious that we try really hard to give you a very immersive experience while also making sure you have as much fun as possible without crossing a certain line. But yes, it's very hard sometimes and we might end up fighting over little features a lot :X

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jesseunderdogKCD: Cinematic Designer•

Hi, everyone. Hope you're having a great day!

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piIIock69•

Are there any easter eggs in the cutscenes that, as far as you're aware, haven't been discovered by the community?

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jesseunderdogKCD: Cinematic Designer•

What Chris said is very correct. The cinematic department is a very playful department and we didn't hold ourselves back much. But little jokes aside, there's something not many people (even in Warhorse) know about and I'm gonna tell you about it because I like you. There actually is a running joke throughout all cutscenes. In every single one of them, appropriate or not, there's a hen somewhere in some form. And let me tell you, sometimes it was very challenging to find a spot for it and we had to be very creative.

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piIIock69•

there's a hen somewhere in some form

Lmao that's hilarious, now my plan for the weekend is sorted, spot all the hens

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Dr-FusselpulliOPKCD: Community Manager•

Thats an interesting question, as it really needs the combined powers of me as a community manager, with the power of indepth knowledge of what the community is aware of, and the ability of Martin, to know about easter eggs in cutscenes. I know about at least one easter egg in a cutscene, which seems wasn´t been discovered by the community yet. But it is also very hard to see, to be honest. It is part of the opening cutscene of the game. There is a very short frame, when you can watch through the window of a barn, and peeking at a amorous couple there, who are coming very close to each other. I think the lighting in the final game made it nearly impossible to see.

20
Ignawesome•

First, thanks for doing the AMA and contributing the game to Humble Bundle. And congratulations for an amazing game loved by many.

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My question is:

If given unlimited resources and time, is there something that you would have liked to add to the game or that got cut off from production?

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Dr-FusselpulliOPKCD: Community Manager•

Yes, of course. Blacksmithing is such a point. Or proper horseback combat. We had prototypes of both, but it turned out to be very hard to get right and fun. This is something that didn´t made it into the game for the reason of limited resources which would be really great to have it in the game.

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harshacc•

Just wanted to say Thanks for regional pricing in Asia

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Dr-FusselpulliOPKCD: Community Manager•

You are welcome :)

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[deleted]•

[deleted]

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Dr-FusselpulliOPKCD: Community Manager•

Because we didn´t wanted to create another power fantasy. We wanted to be close to realism and normal people. Telling the story of a humble person, as we believe, that normal life can often tell very interesting stories, sometimes more interesting than fantasy or fiction. Although I have to admit, that Henry itself is a fictional character.

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jesseunderdogKCD: Cinematic Designer•

Thank you for caring and stopping by.

As I understood the story, it was never meant to be the 'you're the chosen one' narrative. Many times in interviews Dan asks himself the question what it was like to live back then and I feel like that was a big driving force behind this project. Just showing a story of somebody of a higher rank in society doesn't give you the whole image. What I love about it? It's unique.

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[deleted]•

[deleted]

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Dr-FusselpulliOPKCD: Community Manager•

To be humble and honest here. Our biggest mistake was probably, to not plan enough time into the game for bug fixing in the beginning, while believing, that the output of our development would be good enough in the first attempts. But Kingdom Come: Deliverance came out as a very complex game, and at the release there were more bugs in the game, than expected. It took us a lot of work to fix them with patches, and right now, we are still working on a patch, because we want to fix as many bugs as possible. Now we are at a point, where we are quite happy with the game, thats why we came up with the royal edition. But this was a hard lesson for us and for future projects, we need to keep in mind how important bugfixes are.

23
cokeoz•

Hello, Kingdom Come: Deliverance is a game I have been anticipating to play and I enjoy RPGs with open world exploration. My question is how many hours you've spent on your first play through of the game?

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jesseunderdogKCD: Cinematic Designer•

Believe it or not, I have not finished the game yet in my proper personal playthrough. Shameful, I know. I think I have around 100 hours on Steam right now and I still have one third of the story ahead of me. I'm useless...

11
runrvs•

Any thoughts on returning to this world again in another game?

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jesseunderdogKCD: Cinematic Designer•

Would you enjoy it?

14
Jzargo64•

I don't know if this is a good question, but why can't I make Henry bad? In every cutscene he is naive, good and afraid of God's judgement even though I killed a priest and pickpocketed like 3 people an hour ago. I want him to be evil and selfish. It breaks my immersion to be a bandit the whole game and then hear him condemning violence while talking to Radzig.

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Dr-FusselpulliOPKCD: Community Manager•

Game development is often a question of compromises. We mainly want to tell a story, and of course also want to offer options for the player, on how he wants to resolve the challanges of the game. But every option which you have as a player, needs to be developed and created. Ad a developer, you don´t have endless resources and time, so you have to think of the most important solutions. But I have to confess, having this option to join a more darker path would be very nice and unique indeed.

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areyoumypepep•

Hey, I'm actually playing through KCD for the first time right now.

Just wanted to say that I'm loving every second of it.

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Dr-FusselpulliOPKCD: Community Manager•

Glad you like it! :)

6
RealNeilPeart•

What do you think separates Kingdom Come: Deliverance from other games in the same genre?

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Dr-FusselpulliOPKCD: Community Manager•

Mainly it is the strong focus on reality and history, as most rpgs of this kind have a fantasy, post-apocalyptic or sci-fi setting. But reality can be really interesting as well, and even more shocking and thrilling than fantasy, as it is more immersive. Another factor, which seperates Kingdom Come: Deliverance for a lot of other games is the freedom of choice of the player. There are often really a lot of options, how you can interact with the world. It is about the question "What would I do, if I would be Henry", and then you should be able try to do it, without too much game limitations. This is some experience, which you often only have with Pen&Paper adventures, as a human game master can react and offer more creative solutions. A computer on the other hand, only can react on what you told him to do as a developer. And in this case, that means, that we had to think about a lot of options for players to choose from, on how to solve quests. But thats very awesome.

14
RealNeilPeart•

Sounds neat! I've got the humble monthly so I'll have to check it out. I wasn't a big fan of skyrim because the gameplay felt too repetitive, but this could be right up my alley.

4
Jzargo64•

I wouldn't start a fight with a nobleman as Henry

3

First of all the graphics of this game are still amazing especially the nature part of it. So I was curious how foliage was made is it all done by hand or was it generated?

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Dr-FusselpulliOPKCD: Community Manager•

The base of the trees was made with Speed-tree. But then we put a lot of work and efford into it, to change it to the form, which they have in the game, also using pictures and scans of real trees and leaves. Color and lighting are some of the most important factors, to let the plants look realistic.

13

That's pretty interesting, thanks

3
Dr-FusselpulliOPKCD: Community Manager•

You are welcome :)

2
vladandrei1996•

If there will be a KC:D sequel, what would you change/do different ? Talking about any aspect like story, gameplay or mechanics.

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jesseunderdogKCD: Cinematic Designer•

I'm sorry beforehand that I'm not going to be very specific as the list would be long. With KCD the thing is, we are a team of very passionate people and even after we have a final build we can't modify anymore, we're still coming up with ideas what could be done differently and so on. I've never felt a lack of ideas in Warhorse Studios in this regard.

8

As a fan of medieval settings and co-op games, are there any plans for a co-op or multiplayer sequel? If yes, what kind of multiplayer gameplay can we expect?

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Dr-FusselpulliOPKCD: Community Manager•

A co-op mulitplayer sequel would be fun indeed. We were thinking about this since the beginning of the development, as we also see some potential here. But on the other hand, this is really complex, in regards of storytelling and other technical problems. We may dream about it (as most gamers do), but no, we don´t have plans regarding it.

8
MOAVG•

This might be a bit more technical from an aspiring game developer, but I am curious to find out what the polycount for your character models are, also do you know what model has the highest polycount? Thanks for taking the time out for this Q&A!

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jesseunderdogKCD: Cinematic Designer•

Ivan, our character artists just went by so I forced him to stop and got the answer out of him for you. He said it's 60, 000 but he was caught off guard and also thirsty.

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MOAVG•

Hey I really appreciate answering it! Tell Ivan one random internet guy said thank you!

3
Londii_•

60k ain't bad for how they look, I assume that includes a set of armour they are wearing.

3
Lexandro666•

Have a question about the dlcs, you had the ideas for the dlcs already when programming the main game or you see later, which would fit well with it?

Best regards

4
jesseunderdogKCD: Cinematic Designer•

Many ideas were out there when we were finishing the game. For example, Theresa as a playable character and a dog as a companion were promised in the kickstarter campaign so this we knew we needed and wanted to do. As for the cutscenes, we even had some recorded from the main game mocap sessions (namely Capon/Karolina).

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Lexandro666•

Thxxx. I found it really nice from you, that you answer the questions from us. 😊

Best regards

2
Dr-FusselpulliOPKCD: Community Manager•

You are welcome. Great to be here on the Humble Reddit :)

3
dannitrob•

Hey, I was wondering what the inspiration behind the saving mechanics were?

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Dr-FusselpulliOPKCD: Community Manager•

Actually, it came directly from the community. We wanted to have a different save system, in which you can´t save whereever you want, to let the player feel the consequences of his actions. So we asked out community in our forum, what their thought about it. One idea, which came up, was, that the game could save every time you sit in a pub and drink a beer, because this would make taverns and places to rest way more important, and this would be save places in the game. Because you would probably not drink a beer in the middle of combat. At the same time, let the character drink a beer from time to time is a very Czech thing, so that could be funny. We were inspired by that idea and changed it to our Saviourschnapps, which you can take with you, with the debuff of getting drunk after saving. And sleeping in a bed also added to the idea, to make resting places more important for the game, not only a thing you would do for immersion, but also give the player a real reason to do it.

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dannitrob•

Thank you for your answer!
I wish you all the best of luck for the future!

2
Dr-FusselpulliOPKCD: Community Manager•

Thank you. Have a great day :)

2
qZephyr•

How many ideas have you had to abandon or drastically change because something intervened?

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jesseunderdogKCD: Cinematic Designer•

In the cinematic department, there were scenes we really wanted to be run in-game because we care about you having the correct clothes and hair and everything but some of the scenes were just too much for lower end systems to handle so we had to render it. Also we wanted to capture a motion performance of horses but they just wouldn't fit in our studio. Can you image how dope would that be?

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Dr-FusselpulliOPKCD: Community Manager•

Many! Ideas are simple, to manifest them is hard. It is difficult to talk about numbers. Everyone can dream about the perfect game, and we do it as well, but to actually do this is very difficult. Game development is always a question of compromises. And often there are no easy and light minded choices.

2
ch3zter•

Should i buy The monthly bundle and the steam royal dlc package. or should i wait till all bundle monthly games are made visible before buying any dlc?

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nudeldenbaer•

if all hidden games are revealed you cant buy the monthly anymore.

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Dr-FusselpulliOPKCD: Community Manager•

You can subscribe to get the monthly bundle and then buy the royal DLC package to upgrade to the Royal edition. This is possible. :)

3