Been replaying Zelda: BOTW lately. I forgot how quickly time melts away with this game.
I wasn't a patient gamer in 2017 when BOTW came out, and bought it along with my Switch on day 1. I played it, loved it, and moved on. I even bought the DLC pass during my time with it, but ultimately never ended up playing it by the time it actually released. I usually wait longer than 2 years to replay games, especially ones as massive as BOTW, but a couple weeks ago I kept getting the urge to pop it in again. In my ongoing effort to not spend money on games, I decided to start a new file.
Since I had already purchased the DLC, I decided to try out Master mode to keep things fresh during my second visit to Hyrule. I was honestly expecting to maybe put a few hours in, get my quick fix to satisfy that inner voice, and move on to something else. 30+ hours later, that is certainly not the case and I'm just as addicted to it as I was my first time around.
I continue to be amazed at what Nintendo crafted with this game. It's the only "open world" game that actually feels completely open, and everything you do actually feels meaningful. Almost every other game in the genre has followed the Ubisoft formula of giving you endless busy work to do, and a map littered with icons. It gets to a point where you're looking at your mini map more than the actual game environment. BOTW doesn't do that. Once you have the tower unlocked for a region, you actually have to use your eyes (!) to mark a couple interesting things on your map, then just glide down and explore to your hearts content. I find shrines to be fun and rewarding, and they never get stale to me. Even when you're not finding shrines, you can collect food/monster parts for cooking and armor upgrades, find great fairy fountains, raid an enemy camp, etc, and none of it gets boring IMO.
The level of polish is also unmatched for a game this ambitious. In all of my 100+ hours with it I have yet to find any real bugs in the game. I had a single time when an NPC at a stable was standing crooked. Compare that to any Bethesda game where you're likely to see something funky within the first 30 minutes. What makes this even more impressive is that your character model can touch or interact with nearly every damn pixel in this massive world. It's one of those rare games where objects and physics can interact in countless different ways, and if you think "I wonder if this will work", it most likely will. In Fallout 4, if your character walks into an object the wrong way, be prepared for your game to crash or some insane (yet usually funny) glitch to occur.
I'm truly surprised how re-playable this game has been for me, how much I'm still discovering for the first time, and how much I'm thinking about it when I'm not playing it. Master mode has been a fun challenge and adds a layer of strategy to fighting, and finding all the DLC goodies has been fun too (I don't like how OP Majora's Mask is though).
I have a feeling I won't be very patient with the recently announced sequel whenever it comes out.
Posted Jul 12, 2019, 2:19 PM UTC
That last bit about physics and objects interacting is a huge part of it. Sure, a fire sword is cool... but setting the grass aflame to cause an updraft which allows you to glide into the air and slow-motion shoot your enemies with your bow? That feels awesome when you figure it out, and it's just a bunch of separate mechanics working together in a way that you need to figure out on your own.
This is the key to sandboxes if you ask me. Not a long checklist to fill out. A wide variety of interesting mechanics to combine to see what happens.