For the "reset augments" endeavor, you can save rupies by only adding 1 point
Just noticed this and thought I should mention it - after clearing chapter 9 endeavors will be added for augmenting your characters and wyrmprints and for resetting augments. The cost of resetting augments is 20k rupies per point removed, but if you've already added multiple points you have to pay for all of them at once.
So, the first thing you should do after clearing chapter 9 is add a single point of augmentation to one character and one wyrmprint and then reset it. That way you only pay 20k instead of the 200k you'd have to pay if you used all 10 you are given. After that you can go ahead and add the full 10 to your favorite character and/or wyrmprint and leave them there, or just save them for later if you wish.
Posted Jul 15, 2019, 8:03 AM UTC · edited
I added a STR augment to Sarisse and tried to reset it, but it won't let me. It's says she hasn't been augmented at all; she's completely grayed out. It worked with a TSO wyrmprint tho. I wonder if anyone else has this same issue.
EDITIt looks like I had it set to sort HP augments, but after switching to STR, she's still grayed out. I guess resetting only works with HP augments?EDIT 2Yea, you can reset HP, but cannot reset STR. So proceed with caution if you aren't 100% sure. Please let me know if anyone was able to reset the STR augments.EDIT 3
Looks like there's an option to tab over. Thanks everyone for pointing that out.
Look up top, there's a menu to reset hp and str augments separately.
I submitted a bug report about the same problem (accidentally on purpose) but had to look again because it was such a crazy oversight. Then I saw the tabs and face palmed. I'm glad I'm not the only one that missed it
I’m stuck as well. Idk what to do. Placed an str boost on MarthEdit: NVRM