Fribbtastic•

I don't know, I don't bother with Slimelung anymore, even though my Duplicants are constantly in exo suits I had a few times that my oxygen supply failed and the suits were empty I just allowed them running around and while some got sick it didn't really had much of an effect on the colony.

14
AngularBeginnerOP•

Same here. I just thought it was funny that I could see the "threat" inside with the overlay.

14
matthews09•

Kinda wish they would make slimelung fatal again or at least a chance to be fatal.

12
Barhandar•

Would give some meaning to doctors. You know, the thing the same update that neutered slimelung was intended to do, with adding more medical buildings.

12
DezXerneas•

Yeah especially after cycle 150 most diseases literally do nothing. I haven't even built the hospital room in my latest colony

6
Wakawaka3514•

Yea, they turned it from something serious, to something you can completely ignore. What would probably be good is the first case of slimelung you ever get is a mild case, then each dupe after that has a chance of developing a moderate case of slimelung when exposed to enough germs, and after you get a moderate case, you can get severe deadly cases if a dupe is exposed to a huge amount of germs. Still make it a threat, but one you can easily ignore in the early game. Kinda like heat.

7
DezXerneas•

Just making it take like 20 cycles to kill the infected dupe would be balanced. I usually open up the slime biome around cycle 50. Tbh I also wish that the hospital beds either don't work or become very ineffective outside the hospital rooms just so I have some reason to build it.

3
rosebeats1•

Yeah, tbh, it's really not that bad in my experience. Just kinda annoying.

5
Gravytrader•

The thumbnail looks like a cat lying on carpet.

1