Nertea_01Near Future Dev•

10/10, would read again/steal screenshots for threads.

6
TheGoldenHandOP•

Thank you so much! Your artwork looks amazing in game. Feel free to use anything you'd like, I couldn't have made it without you!

4
TheGoldenHandOP•

Using JNSQ, which rescales the solar system by 2.7x, updates Kerbin with new landmasses, and adds additional planets and moons to explore.

Mod list:

JNSQ

EVE

Scatter

PlanetShine

Distant Object Enhancement

RealPlume


Near Future Technologies

ReStock

Procedural Fairings

TweakScale


##Dreadnought Duna I in expedition configuration around Kerbin.

Main features:

  • 9x Nuclear Engines - 6 km/s dV, fully laden.

  • Main relay dish - High bandwidth Duna-Kerbin transmissions, facing aft.

  • Forward and Rear relay dishes - 4x redundancy each, capable of Duna-Kerbin transmissions at reduced bandwidth. They serve as relays for the communication constellation and Duna-ground transmission.

  • Solar/Radiator array - Three large solar arrays supplement the nuclear power supply, while also providing cooling for the ship.

  • Centrifuge - Sleeping berths for the long journey.

  • Operations center - Features 3D printers for on-site repairs on the long journey, communication station, and remote control stations.

  • Dinghy - Affectionately called "the Spam can," the dinghy is a single-man capsule for use as tender between larger ships. Can also re-enter Kerbin and Duna atmosphere with a semi-soft touchdown. In case of emergency, it is the only way to send supplies to the Duna ground team.

  • 2x Satellite relay - Located opposite of the dinghy. Will be launched in elliptical orbits during Duna insertion, to jump start the communication constellation.

  • Duna Lander - 2.8 km/s dV, supplies for three Kerbals for a two month expedition, and rover.

4
DaveyBowman•

This is awesome, great storytelling. I'm working on my own "realistic" Duna mission w. Kerbalism right now. Right now I'm going with two separate vehicles for Landing/Base and Ascent Modules but now I'm reconsidering :D

4
TheGoldenHandOP•

Thank you! In the past, I've had trouble balancing a base and ascent module on the same transit vehicle. I used an Apollo-style so everything would stack vertically. I'm not brave enough for Life Support yet. Would love to see that!

1
DaveyBowman•

Life support is awesome, adds a whole lot of realistic complexity. Kerbalism is not as complicated as it might seem at first, but it's definitely a lot. USI Life support is simpler but still adds a lot of complexity to the game which I appreciate. At any rate, great mission!

2
nosnh0j•

Awesome write up, reads really well. Great looking ship as well

3
japinard•

Damn that is beautiful!

2
migmatitic•

Good shit

1