Fun isn't something one considers when fighting Sinister Labs. But this... does put a smile on my face.
Posted Aug 8, 2019, 1:40 PM UTC
Posted Aug 8, 2019, 1:40 PM UTC
Fuck, I really need to learn to use Ghost. I just pulled her as a 6* and her learning curve is higher than Quake.
I love both Quake and Ghost so much. They’re the best duo if you put the time in to master them. Both of them cover each other’s weaknesses and together they can beat almost anything
The hardest part is to learn to "feel" her phasing time. WS is a great training dummy since he is passive (which is harder to fight with ghost)
Also he helps with learning how to phase through specials with projectiles.
6* ghost? Dude you're gonna clear so much content once you learn how to use her, that's as God tier as it gets!!
Zzz being reliant on enemy ai
Hey I just did this! Thought how funny it was how good she was for the fight.
Kabam introduces two nodes in Act 6 designed to counter Ghost... and just end up making her better. I pulled her in January and I don’t think I would have any chance/interest in Act 6 if it wasn’t for her.
Yeh I got Biohazard, Backblast, Icarus on a sinister opponent and it was a good time. She’s so much fun
I feel the same. Pulled her as a 4* a few months ago and she is the only reason I have made it to 5.2.4 at all. She handles so many situations that would fuck over literally any other character
Yea this is essentially what all of act 6.2.3 is like for her. Every path. Every opponent.
Yeah it’s the only quest I’ve started exploring since it’s actually fun. The rest of 6.2 just doesn’t seem worth the pain now tbh. Variant 3 on the other hand looks like my jam.
Ghosty Malone still the top DAWG
Nice. I was considering doing it with ghost. Maybe I’ll try it. I’ve never done any of the lab events
She gets around a lot of BS. There was a biohazard, Heal Block Void on one of my paths. As someone who runs suicides constantly, that’s normally a death trap but Ghost just gets better.