r/3dsmax•
KillC

1967 Pontiac Firebird downloaded and rendered with arnold, any tips to improve would be appreciated!

1967 Pontiac Firebird downloaded and rendered with arnold, any tips to improve would be appreciated!

Posted Aug 10, 2019, 5:48 PM UTC

3921
[deleted]•

It's a good render. There are some issues if you get close up.

  • your reflections don't hold up on the native size of your render; they get blocky and pixelated
  • at closer inspection, you can see the sides of the round shapes like the steering wheel and the hub of your wheel
  • at farther inspection, it's jarring that your background is blurrier than your car. If the DOF matched, the illusion would hold up better
  • the inside of the front wheel and underneath the car feel kind of floaty imo because the values are pretty light
  • it might help to ground your car more if you can simulate more bounce light based on the environment. Introducing a tiny bit of green from the plants could help here. This is probably much easier to do in post

Maybe a good solution for the close ups is to just reduce the size of what you post online. The close issues are almost invisible in the thumbnail version. Besides those, a lot of what I'm suggesting is just post work.

Thanks for sharing! Let me know if you have questions about this feedback!

6
KillCOP•

Thank you! that’s a lot of things to improve and exactly what i needed! thanks a lot!

1
DogfishDave•

That's really very good! Criticisms? The chrome fairing around the grill doesn't look very crisp in parts, I'm not sure I can think of much else :)

5
KillCOP•

thank you! do you mean that it needs to be more reflective?

1
turee00•

That's looking awesome !

2
KillCOP•

Thank you!

2
Three0ay3•

thought this was a photo so I guess it's good already!
maybe the front parts of the car are a bit too dark and they stand out too much. nothing that you can't solve with photoshop. bur the rest is impressive imo!

2
KillCOP•

Thanks, this is exactly the kind of tips i need!

1
anime-username•

Overall its a really good render... but whats up with that nasty pixelation of the reflections on the car’s door.

1
KillCOP•

thank you! i didn’t even notice that.

1
anime-username•

What sort of environment texture are you using?

1
KillCOP•

i`m using an Arnold skydome with this Hdri applied to it

https://hdrihaven.com/hdri/?c=outdoor&h=tiber_2

1
anime-username•

Well.. you can do 2 things to improve the reflections... 1st - Use 4k or 8k res of the hdri map for render. 2nd - increase the resolution of skydomeLight.. Use 4000 for 4k and 8000 for 8k hdri map.

1
coooolyy•

Lighting, dunno why but the reflections are kinda pixelated ( more subdivision??) and just add some imperfections like dust, durt, myb some handprints and just a bit scratches. And last use high quality HDRI and model asphalt myb...

1
KillCOP•

thank you! i fixer the pixelation by turning up the sky dome reflection to 4000 and changing my bitmap down to 4k from 16k and now the reflection looks good but the background looks out of focus and blurry, any idea why?

2
coooolyy•

By any chance you messed around with your camera settings? That's the only thing that i can think off...

1
moribs6•

really good job. but there is some moments in the front chrome part. they looks like car little crashed. and two black holes lower. and strange form of wing under back wheel.

1
KillCOP•

Thank you! i’m working on the grill right now, and i just removed the black dots. what wing are you talking about because i think i missed it, thank you again in advance!

1