Question about ME2Recalibrated Mod

HELP

I'm interested in using the mod mainly for its bug fixes, and am not a fan of the mod triggering Illium after Freedoms Progress instead of Horizon.

I wont be able to mess around with the mods for a few days, but was wondering if anyone knew a way to disable that part of the mod specifically. Since it appears to be a simple change to the trigger I imagine its not too complex to do revert this change. However Thane Dossier, Samara Dosier, and Illium being on the map would likely be 3 different triggers.

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Any help would be appreciated, overall its not too bad to just ignore this aspect, but it does remove some of the immersion for me

Posted Aug 11, 2019, 7:24 AM UTC

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[deleted]•

[deleted]

4
DoctorKoolManOP•

A shame, thanks for the information

1
StoicBoffinZaeed•

I for one don't like that it forces you to do Arrival after the Suicide Mission. My preference is to do it right after Horizon, as soon as you get Admiral Hackett's email.

1
DoctorKoolManOP•

I feel that

Although in universe it takes place after the suicide mission, that's why the mod places the Hackett call afterward

A few weeks after arrival you get grounded which is why you are where you are in me3 start

1
StoicBoffinZaeed•

I don't agree with that. Canonically, the Arrival is already underway by the time you do Horizon- because Kenson has already been missing for a few days by then, and object rho was already counting down before she disappeared. Moving all that to after the Suicide Mission changes the established order of events. The only reason it barely hangs together is that Bioware had to accommodate all the people who bought the DLCs after finishing the base game.

That said, I wouldn't actually care that much. Doing Arrival first is a matter of taste, and I know I'll get downvoted for departing from the decreed Only Correct Play Order as set out by the Arrival-last enthusiasts. But I don't care. For me, Arrival should be bone-crushingly difficult and that means not doing it when you're leveled up. It's just too easy late in the game. You also pick up money and upgrades during Arrival, with no way to use them if you do it last. Finally, the Suicide Mission is clearly the climax of the game so I prefer to do it last.

Forcing me to do Arrival last actually removes content. I can never see the Collector General hologram, and I think some lines of dialogue are different too. That seems counter to the idea of including as much cut content as possible.

1
Taki17Alliance•

Man those mod authors are a difficult bunch. One the one hand, they make an unofficial patch for any lingering errors in the game, and on the other, they put arbitrary retarded shit like this into it as well.

-2†
DoctorKoolManOP•

Think that's a bit harsh...

But considering the author threw around the term 'Vanilla but better' I'd say it is a bit misleading

Still free patches made from people in their free time, gotta be hard to complain about it...

4
epenthesis2•

It's not arbitrary; it eliminates a restriction that was put in place just because they couldn't fit all of the recruitment missions on one disc. That's totally within the intended scope of the mod.

3
Taki17Alliance•

Sometimes cut content is cut for a reason. The squadmates you can recruit this way are not fully integrated into the early parts of the game, which means it was a relatively early decision to have it this way, considering how they bothered to add something else in its place. You know it's reaching when very specific workarounds are needed for it not to break.

-1
epenthesis2•

I don't personally care for this content; I kind of like having the dossiers come in two waves myself, and next time I play with the mod I'm just going to ignore them and recruit them roughly in the order I always have.

But this change is in keeping with the "fully implement cut content wherever possible" philosophy of the mod, which I mostly agree with, so I take issue with you calling it "arbitrary retarded shit," at once being incorrect, ungrateful, and offensive.

4
DoctorKoolManOP•

Think you'll need a source on that

The game was clearly designed to have a second act post horizon, saving a major location for that act seems like a reasonable decision

Only disc space they saved is for potential audio lines

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epenthesis2•

No source is necessary. Dialogue was recorded for the Illium recruits for the Omega recruitment missions, indicating that BioWare only decided to gate those missions at a fairly late stage. That speaks to it being a technical restriction rather than a creative decision.

1
Taki17Alliance•

Just as well could be a creative decision they decided to walk back on in order to change the pacing, so that does not prove anything. Unless you can source it as a proven fact, it's rectal divination.

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DoctorKoolManOP•

That does not prove causation

Things in development run side by side, they got some audio done for post horizon squademates before it was locked in they would be post horizon

That in no way proves they only put them post horizon due to 'disc space issues'...

-3